Quote Originally Posted by RedLolly View Post
My thoughts, too. It just looks bad and feels bad when you see other players trivializing content or roles via gimmicks despite the skill required to beat Ultimates. I’m pretty sure that infamous TOP run was part of what started the “healer strikes,” right?
Why does it look and feel bad? It's completely unrelated to 99.99% of the playerbase. Besides if they worked their asses off to brute force it with a way that pretty much no one does it's only admirable that they clear the fight like that. I don't understand how can people have a negative opinion on it. If anything, it's on the developers lack of testing the fight (evidenced by the amount of auto attack bugs that came with the fight on release particularly in p3 and p5 aswell as the debuff vomit from p3 reaching the UI buff limit and blocking job 2m buffs useless at times with certain party comps) that allowed players to tip toe around the rules of the fight and somehow make it work. It's only natural that you get rewarded for thinking a bit outside of the box no? Well instead what I see is a bunch of people who don't play the fight, complaining and moaning that an Ultimate is clearable without healers therefore healer=useless. Couldn't be further from the truth, specially taking into consideration the average savage raider does not go an entire 120m session without wiping/dying to a random mechanic at least once which is understandable as everyone makes mistakes, we healers still have to work our butts off for everyone that dies here and there and work as a failsafe. The end result was that SQE just made an unncessary adjustment that will kill the Ultimate fights for some of the already low amount of people that do them.