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  1. #1
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    180
    Character
    Ninishu Nishu
    World
    Lamia
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Has multiple reasons.

    - prevents 2x PCT and/or 2x DRK from being the best choice for damage purposes
    - prevents 2x PLD shenanigans with Cover like in the healerless "The Omega Protocol (Ultimate)" or at least I assume so.
    - straight up middle finger to Bahamut Ultimate tank-only clears
    My thoughts, too. It just looks bad and feels bad when you see other players trivializing content or roles via gimmicks despite the skill required to beat Ultimates. I’m pretty sure that infamous TOP run was part of what started the “healer strikes,” right?
    (1)

  2. #2
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RedLolly View Post
    My thoughts, too. It just looks bad and feels bad when you see other players trivializing content or roles via gimmicks despite the skill required to beat Ultimates. I’m pretty sure that infamous TOP run was part of what started the “healer strikes,” right?
    not entirely. having aoe healing added to war and mnk helped as well as a lack of healing now a days if you arent stuck with turnips in roulettes

    healerless runs is just an indication of the scope of the issue they have developed themselves into.
    (4)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Paine_Blackstar's Avatar
    Join Date
    Sep 2022
    Posts
    6
    Character
    Paine Blackstar
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RedLolly View Post
    My thoughts, too. It just looks bad and feels bad when you see other players trivializing content or roles via gimmicks despite the skill required to beat Ultimates. I’m pretty sure that infamous TOP run was part of what started the “healer strikes,” right?
    Why does it look and feel bad? It's completely unrelated to 99.99% of the playerbase. Besides if they worked their asses off to brute force it with a way that pretty much no one does it's only admirable that they clear the fight like that. I don't understand how can people have a negative opinion on it. If anything, it's on the developers lack of testing the fight (evidenced by the amount of auto attack bugs that came with the fight on release particularly in p3 and p5 aswell as the debuff vomit from p3 reaching the UI buff limit and blocking job 2m buffs useless at times with certain party comps) that allowed players to tip toe around the rules of the fight and somehow make it work. It's only natural that you get rewarded for thinking a bit outside of the box no? Well instead what I see is a bunch of people who don't play the fight, complaining and moaning that an Ultimate is clearable without healers therefore healer=useless. Couldn't be further from the truth, specially taking into consideration the average savage raider does not go an entire 120m session without wiping/dying to a random mechanic at least once which is understandable as everyone makes mistakes, we healers still have to work our butts off for everyone that dies here and there and work as a failsafe. The end result was that SQE just made an unncessary adjustment that will kill the Ultimate fights for some of the already low amount of people that do them.
    (0)

  4. #4
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    596
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Paine_Blackstar View Post
    Why does it look and feel bad? It's completely unrelated to 99.99% of the playerbase. Besides if they worked their asses off to brute force it with a way that pretty much no one does it's only admirable that they clear the fight like that. I don't understand how can people have a negative opinion on it. If anything, it's on the developers lack of testing the fight (evidenced by the amount of auto attack bugs that came with the fight on release particularly in p3 and p5 aswell as the debuff vomit from p3 reaching the UI buff limit and blocking job 2m buffs useless at times with certain party comps) that allowed players to tip toe around the rules of the fight and somehow make it work. It's only natural that you get rewarded for thinking a bit outside of the box no? Well instead what I see is a bunch of people who don't play the fight, complaining and moaning that an Ultimate is clearable without healers therefore healer=useless. Couldn't be further from the truth, specially taking into consideration the average savage raider does not go an entire 120m session without wiping/dying to a random mechanic at least once which is understandable as everyone makes mistakes, we healers still have to work our butts off for everyone that dies here and there and work as a failsafe. The end result was that SQE just made an unncessary adjustment that will kill the Ultimate fights for some of the already low amount of people that do them.

    If I were to guess, it would not be to hit on creativity but rather certain practices that take place in older ultimates and how some just buy the glam and bragging right. But then again, I might be completely off.
    (0)