Quote Originally Posted by ForteNightshade View Post
While Criterion itself was innovation, it took them the entire expansion to actually address a complaint that arose when it first released. Chaotic having better rewards isn't a compliment, it just highlights the glacier pace at which they acknowledge and actively address feedback. Criterions reward should have been adjusted by the time Mount Rokkon released. Although, it's genuinely baffling they thought anyone would be satisfied with the initial rewards to begin with. Now they did add the glow weapons to Aloalo Island but even that was clearly done as a last minute panic given you were forced to waste 500 capped tomes and clear P11S for your reward.

As for this being a self inflicted problem to blow through the patch quickly? How? Purposely not doing content in order to artificially stretch it out doesn't magically add longevity. There's simply not enough being added in 7.1.
These are very valid questions. I can't speak for them, but I have worked at several different companies as a software developer. My guess would be that while we are getting 7.1, 7.2 is already in development, and 7.3 is probably in planning stages. So while it appears they are not listening to feedback, it could just be that taking that feedback into actionable results could be longer than expected. Was the glowing weapons planned all along, or a response to the feedback of rewards not being worth it? I don't know the answer. What I was trying to convey is that they heard the feedback, so when they did their next "innovation", they made sure to account for the previous feedback instead of repeating the same mistake.

I wanted to respond to Awful as well, but the issue of not enough being added in a patch is highly subjective. For example, those who don't raid are probably going to see the release of the Chaotic raid, FRU, and possibly Unreal and say there is very little content for them. Those who don't have a house could consider the changes to the interior changes of houses to be useless. Since everyone plays different content, and at a different pace, I'm not sure what benchmark someone can use for saying there is not enough content being released in a given patch. WoW was mentioned as having the same issue, and they release on a quick cadence. So I'm not trolling, but legitimately asking, what game out there delivers enough content in each patch that you would find satisfactory and delivers on a good cadence?