Quote Originally Posted by Jeeqbit View Post
If you think that, then you don't understand how it works.

The "30 million adventurers" marketing is, of course, the total amount of characters ever made. Most of them are not subscribed right now. It is a pool, from which only 1-2 million are estimated to be subscribed at a given moment.

So let's say those "30 million adventurers" took it in turns to subscribe to the game for 1 month per year. On average, 2.5 million people would be subscribed at a given time.

It seems we are at somewhere over 1 million active characters, which is a lot lower, but the same logic applies. More than that are probably subscribed going by their finances but let their subscription linger (subscribed without actually playing, like a lot of people do with netflix).

How do we know this logic applies to any degree whatsoever? The returner (flower) icon and the sheer statistical evidence that Lucky Bancho regularly finds of returning players being a big factor. It's also a factor for a lot of long-running MMORPGs like WoW and Runescape and even old popular games in general.

Now should the content keep people there longer than a month? I wouldn't mind if it did, I'm just saying that they are settling for this strategy at the moment instead of endlessly chasing more profit.
This is all very weird logic.

But to the main point: Yes, right now some people clearly stay subbed. My actual argument was that if enough people don't stay subbed between patches, the game and the company would be in huge financial trouble. So the argument telling people to "just unsub" isn't actually something YoshiP wants.