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  1. #51
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zell View Post
    I'm sorry but I havn't needed to use a single class for any content since the advent of Jobs. I know they can be used for speed runs in Cutter's or Aurum Vale (however, only one or two people in the party need to be a class), which is a gimmick.

    When I solo, I use either BLM (nuke/sleep combo) or Warrior (steel cyclone/rampage).....I absolutely see no compelling reason to have classes. It's a hassle carrying 17 sets of gear if you have all jobs to 50. The only reason people used Gladiators is because Paladins are lacking in tanking right now and can't kite as well. However, once pally gets adjusted (very soon) there's little to no reason to use Gladiators.

    I know people like classes maybe for nostalgia sake, or variety sake... but there are no COMPELLING reasons to have them. The one in a million opportunities do not justify the headache of maintaining separate gear sets, separate macros, etc etc.

    My 2 cents.

    PS - I have no idea what the solution would be.
    it's the choice that people want and that's why keeping classes is almost 2-1 at this point. you prefer to solo with blm and i prefer to solo with my thm. i like my extra defensive abilities, buffs, and heals. it's not saying you are wrong for wanting to solo with blm, but we're not here saying remove blm. we're saying don't remove the choice of which to use.

    i do agree with you war is better than mrd and whm is better than cnj for solo, but i think the majority are on the side that appreciates having the choice on which to use.
    (0)


    http://crystalknights.guildwork.com/

  2. #52
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I voted against classes for one reason mainly. The whole class = weapon system is a little too restrictive. It means that if they want anything to use a new weapon, it must first be added in as a class. Not only that but then jobs, by extension, must use the weapon of their class. Sure they could make weapon types exclusive to jobs but with how the transition works it would be clunky at best. For example:

    Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

    1. Equip Axe to switch to MRD.
    2. Equip Job Stone to switch to Warrior.
    3. Equip Greatsword once on Warrior.

    Unless of course they made Greatsword a class and Warrior as one of its job options. That would open more options for the jobs themselves, being based off of different classes. It's just a bit of a mess honestly though.
    (1)

  3. #53
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Arcell View Post
    I voted against classes for one reason mainly. The whole class = weapon system is a little too restrictive. It means that if they want anything to use a new weapon, it must first be added in as a class. Not only that but then jobs, by extension, must use the weapon of their class. Sure they could make weapon types exclusive to jobs but with how the transition works it would be clunky at best. For example:

    Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

    1. Equip Axe to switch to MRD.
    2. Equip Job Stone to switch to Warrior.
    3. Equip Greatsword once on Warrior.

    Unless of course they made Greatsword a class and Warrior as one of its job options. That would open more options for the jobs themselves, being based off of different classes. It's just a bit of a mess honestly though.
    but on the same token doesn't that give room for the classes to advance and pick up an alternate set of skills and abilities by allowing them to equip multiple weapons. if you want to go that route then we may just get rid of jobs and keep classes as they are. just let the classes equip different weapons and they could change their specialty.

    i'm not advocating them doing that, but it's the same concept. the jobs are a specialization of the class. that's how they were put in game and the way they were intended.
    (0)


    http://crystalknights.guildwork.com/

  4. #54
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Yoshi-P pretty much flat out told us that he and his team were making major battle system changes once and then never again. So, for better or worse, this is what we got. Classes aren't going anywhere and a poll isn't going to change that.

  5. #55
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Majidah View Post
    actually my blm dies to hellfire if someone doesn't cast stoneskin on me, so I don't know what he's talking about <_>
    Really, are you not using sanguine rite and facing ifrit then ?
    (3)

  6. #56
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    27
    Quote Originally Posted by Arcell View Post
    Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

    1. Equip Axe to switch to MRD.
    2. Equip Job Stone to switch to Warrior.
    3. Equip Greatsword once on Warrior.
    I don't see why people are so locked into the thinking that a class can only equip one type of weapon.
    SE has the ability to make it so classes can equip different weapons that are related to the class, which can bring about different job tree branchings, as I stated earlier in the thread.

    It's not too different from your idea, only reverse really.
    (from the same idea that MRD will get a greatsword)
    1. Equip Greatsword to switch to MRD (possible change in some weaponskills/stats/traits upon changing class related-weapons)
    2. Equip Job Stone to switch to Dark Knight (or whatever uses a GS)

    This way, classes are relevant (mixed skills, personal class building, adaptable to many situations).
    Multiple jobs can branch from one class without overhauling the armory system or having to release new classes (which they still will, so don't worry).
    Literally all they would have to do is have the Greatsword have a Req. of MRD and DRK, and some skill editing for MRD (or whatever class has a variety of weapons, I.E. GLD with daggers, etc)
    (1)

  7. #57
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    Mar 2012
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    Ul'Dah
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    103
    Quote Originally Posted by Wynn View Post
    Yoshi-P pretty much flat out told us that he and his team were making major battle system changes once and then never again. So, for better or worse, this is what we got. Classes aren't going anywhere and a poll isn't going to change that.
    Dude the battle system is something else lol.
    (0)
    What goes on in the forums stays in the forums.

  8. #58
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Roj View Post
    Dude the battle system is something else lol.
    No it's not. Classes and jobs are the very cornerstone of the battle system. What you smoking?

  9. #59
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wynn View Post
    No it's not. Classes and jobs are the very cornerstone of the battle system. What you smoking?
    I wouldn't say that, there is a small bit of variation but your role doesn't change much going from THM and BLM in Ifrit for example.
    (0)

  10. #60
    Player

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    Mar 2012
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    Ul'Dah
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    103
    Quote Originally Posted by Wynn View Post
    No it's not. Classes and jobs are the very cornerstone of the battle system. What you smoking?
    Woo-hoo there is a maintenance let battle commence!
    The battle system is the "combat system" that underwent serveral major changes. Not the armoury system that has only had one real change, jobs. :P
    (0)
    What goes on in the forums stays in the forums.

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