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  1. #1
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    I'm sorry but I havn't needed to use a single class for any content since the advent of Jobs. I know they can be used for speed runs in Cutter's or Aurum Vale (however, only one or two people in the party need to be a class), which is a gimmick.

    When I solo, I use either BLM (nuke/sleep combo) or Warrior (steel cyclone/rampage).....I absolutely see no compelling reason to have classes. It's a hassle carrying 17 sets of gear if you have all jobs to 50. The only reason people used Gladiators is because Paladins are lacking in tanking right now and can't kite as well. However, once pally gets adjusted (very soon) there's little to no reason to use Gladiators.

    I know people like classes maybe for nostalgia sake, or variety sake... but there are no COMPELLING reasons to have them. The one in a million opportunities do not justify the headache of maintaining separate gear sets, separate macros, etc etc.

    My 2 cents.

    PS - I have no idea what the solution would be.
    (0)

  2. #2
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Zell View Post
    I'm sorry but I havn't needed to use a single class for any content since the advent of Jobs. I know they can be used for speed runs in Cutter's or Aurum Vale (however, only one or two people in the party need to be a class), which is a gimmick.
    Dear sir you seem confused, allow me to point you to wisdom

    Quote Originally Posted by Lux_Rayna View Post
    They coexist as a way to give us options. You now can choose how you want to play. If you never want to touch a job ever you do not have to. Screw playing BRD, you say, you want to do crazy dps with arc by spamming invigorate, keen flurries, etc etc. Screw PLD, you say, i'll keep GLA with all my taunts, provokes, prism cures, yadda yadda. In other words, jobs are not *derp* required. They are just an option. You never have to play a job ever, unless the group requires a really really specific role where you do one thing and nothing else. To make life easy on us, this is why SE did not force us to level jobs.

    Now that we understand we can all stfu and stop this silly, nonsensical, ill-contrived, absurd argument.
    An option is an option. By the same token I can say I never felt like I had to use jobs either. So by your logic, to hell with classes! Let's get rid of jobs!! Don't need em, trash em!

    You see how absurd this sounds right?
    (3)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zell View Post
    I'm sorry but I havn't needed to use a single class for any content since the advent of Jobs. I know they can be used for speed runs in Cutter's or Aurum Vale (however, only one or two people in the party need to be a class), which is a gimmick.

    When I solo, I use either BLM (nuke/sleep combo) or Warrior (steel cyclone/rampage).....I absolutely see no compelling reason to have classes. It's a hassle carrying 17 sets of gear if you have all jobs to 50. The only reason people used Gladiators is because Paladins are lacking in tanking right now and can't kite as well. However, once pally gets adjusted (very soon) there's little to no reason to use Gladiators.

    I know people like classes maybe for nostalgia sake, or variety sake... but there are no COMPELLING reasons to have them. The one in a million opportunities do not justify the headache of maintaining separate gear sets, separate macros, etc etc.

    My 2 cents.

    PS - I have no idea what the solution would be.
    it's the choice that people want and that's why keeping classes is almost 2-1 at this point. you prefer to solo with blm and i prefer to solo with my thm. i like my extra defensive abilities, buffs, and heals. it's not saying you are wrong for wanting to solo with blm, but we're not here saying remove blm. we're saying don't remove the choice of which to use.

    i do agree with you war is better than mrd and whm is better than cnj for solo, but i think the majority are on the side that appreciates having the choice on which to use.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I voted against classes for one reason mainly. The whole class = weapon system is a little too restrictive. It means that if they want anything to use a new weapon, it must first be added in as a class. Not only that but then jobs, by extension, must use the weapon of their class. Sure they could make weapon types exclusive to jobs but with how the transition works it would be clunky at best. For example:

    Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

    1. Equip Axe to switch to MRD.
    2. Equip Job Stone to switch to Warrior.
    3. Equip Greatsword once on Warrior.

    Unless of course they made Greatsword a class and Warrior as one of its job options. That would open more options for the jobs themselves, being based off of different classes. It's just a bit of a mess honestly though.
    (1)

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Arcell View Post
    I voted against classes for one reason mainly. The whole class = weapon system is a little too restrictive. It means that if they want anything to use a new weapon, it must first be added in as a class. Not only that but then jobs, by extension, must use the weapon of their class. Sure they could make weapon types exclusive to jobs but with how the transition works it would be clunky at best. For example:

    Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

    1. Equip Axe to switch to MRD.
    2. Equip Job Stone to switch to Warrior.
    3. Equip Greatsword once on Warrior.

    Unless of course they made Greatsword a class and Warrior as one of its job options. That would open more options for the jobs themselves, being based off of different classes. It's just a bit of a mess honestly though.
    but on the same token doesn't that give room for the classes to advance and pick up an alternate set of skills and abilities by allowing them to equip multiple weapons. if you want to go that route then we may just get rid of jobs and keep classes as they are. just let the classes equip different weapons and they could change their specialty.

    i'm not advocating them doing that, but it's the same concept. the jobs are a specialization of the class. that's how they were put in game and the way they were intended.
    (0)


    http://crystalknights.guildwork.com/

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    27
    Quote Originally Posted by Arcell View Post
    Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

    1. Equip Axe to switch to MRD.
    2. Equip Job Stone to switch to Warrior.
    3. Equip Greatsword once on Warrior.
    I don't see why people are so locked into the thinking that a class can only equip one type of weapon.
    SE has the ability to make it so classes can equip different weapons that are related to the class, which can bring about different job tree branchings, as I stated earlier in the thread.

    It's not too different from your idea, only reverse really.
    (from the same idea that MRD will get a greatsword)
    1. Equip Greatsword to switch to MRD (possible change in some weaponskills/stats/traits upon changing class related-weapons)
    2. Equip Job Stone to switch to Dark Knight (or whatever uses a GS)

    This way, classes are relevant (mixed skills, personal class building, adaptable to many situations).
    Multiple jobs can branch from one class without overhauling the armory system or having to release new classes (which they still will, so don't worry).
    Literally all they would have to do is have the Greatsword have a Req. of MRD and DRK, and some skill editing for MRD (or whatever class has a variety of weapons, I.E. GLD with daggers, etc)
    (1)

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by RockVolnutt View Post
    I don't see why people are so locked into the thinking that a class can only equip one type of weapon.
    SE has the ability to make it so classes can equip different weapons that are related to the class, which can bring about different job tree branchings, as I stated earlier in the thread.

    It's not too different from your idea, only reverse really.
    (from the same idea that MRD will get a greatsword)
    1. Equip Greatsword to switch to MRD (possible change in some weaponskills/stats/traits upon changing class related-weapons)
    2. Equip Job Stone to switch to Dark Knight (or whatever uses a GS)

    This way, classes are relevant (mixed skills, personal class building, adaptable to many situations).
    Multiple jobs can branch from one class without overhauling the armory system or having to release new classes (which they still will, so don't worry).
    Literally all they would have to do is have the Greatsword have a Req. of MRD and DRK, and some skill editing for MRD (or whatever class has a variety of weapons, I.E. GLD with daggers, etc)
    Right but even with your idea, the same weapon cannot be equipped to multiple classes. Why? Because the act of switching your weapon changes your class.

    So MRD can use Greatswords but no other class can. Otherwise how would you designate which class you wanted to switch to while using the Greatsword? If Gladiator and Marauder could use Greatsword and you switch to Greatsword, how would it know if you want to use Gladiator or Marauder?

    It's just a little restrictive. I mean sure they can just add a class for every weapon and then branch jobs from there. It's just slightly frustrating when it could be done so much better. I used to advocate for classes but I've since seen the restrictions of the system.
    (0)

  8. #8
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arcell View Post
    Right but even with your idea, the same weapon cannot be equipped to multiple classes. Why? Because the act of switching your weapon changes your class.

    So MRD can use Greatswords but no other class can. Otherwise how would you designate which class you wanted to switch to while using the Greatsword? If Gladiator and Marauder could use Greatsword and you switch to Greatsword, how would it know if you want to use Gladiator or Marauder?

    It's just a little restrictive. I mean sure they can just add a class for every weapon and then branch jobs from there. It's just slightly frustrating when it could be done so much better. I used to advocate for classes but I've since seen the restrictions of the system.
    The best way i could see a way around this system is to design to seperate "types" of Greatsword. One for the GLA and one for the MRD. Granted not the greatest solution, nor the most inventory friendly, but doable.

    The question is what kind of flavor to you add to it to make it more thne That ones GLA, that ones MRD. The way i would to about it is the style of sword. Big heavy rusty and tribal looking, MRD. Shiney silver lighter and sleeker, GLA.

    Like i said, not the best solution. but one they could do if they were inclined to have 2 different Jobs use Greatswords from 2 different classes.
    (0)

  9. #9
    Player
    Brabus's Avatar
    Join Date
    Apr 2012
    Posts
    9
    Character
    Brabus Ironclad
    World
    Ragnarok
    Main Class
    Carpenter Lv 50
    [QUOTE=Viritess;661924]The best way i could see a way around this system is to design to seperate "types" of Greatsword. One for the GLA and one for the MRD.


    It has been done in ffxi-drk had a similar GS to pld and could be equiped by that only job, only problem i would see is that the weapon lists would rapidly increase as demand for each job type weapon and a crafters nightmare. unless the said weapon came with a slot so you could equip soul stones of that class, hmm 'questable job gear stones sounds like fun'
    (0)

  10. #10
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Yoshi-P pretty much flat out told us that he and his team were making major battle system changes once and then never again. So, for better or worse, this is what we got. Classes aren't going anywhere and a poll isn't going to change that.

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