I think you're being either disingenuous on purpose and provocative for the sake of it. I have already written multiple times what my problem was with Bozja and Eureka, and you told me "it's probably not the content for you", which is just condescending and dismissive, but I'll admit that yes, in the state it was delivered, 90% of it was probably not for me. But I can indulge and rewrite it once more: this isn't about having to fight or do battle content, it's about the quality of the battle content, and the variety of said battle content. I'm sorry but if you find baseline mob farming and boring fate farming fun, then your expectations are abysmally low. As for the vaunted CEs, they were okay content, but that's where battle variety comes from, because to me they're no different from trial bosses within a circular arena with the same DDR mechanics we see everywhere. Call my expectations too high perhaps, but I'd have imagined to see the devs try... you know, new things, instead of rehashing the same old content with a new skin. Can you truly not see the difference in design between the farming in eureka/bozja, and the endgame instances like CLL/Dalriada? Really? The chasm is gigantic. You have to level up and progress until you finally reach endgame and get the right to finally get into the engaging content. I'm sorry, but how is this good?
And that's without even entering the problem of how scripted XIV is and how bad it meshes with content that's designed to be farmed on repeat for months (especially eureka).
As for dying and difficulty, that's not what matters to me. As long as it's not a total pushover, provided it's actually engaging, I'll be happy.



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