It is a bad idea to fixate on the players at the top, just as it is a bad idea to fixate on the players at the bottom.
DT has decided to take one step up from the bottom, so it's not unreasonable that a few on the fringe will struggle.
Lvl 1-90 has affixed people with a certain mentality. As is in real life, complacency is the real killer.
Perhaps a spot of tutorial is needed, if I may be so shamelessly as to refer to my own thread...
That said, I think we need to make an important distinction.
The word "casual" is used willy-nilly in FF14. After all, there are plenty of casual raiders who may not be the best at the game or play every day but can still clear savage content given enough time/resources.
Casual to me implies a basic level of competency.
What we are seeing in DT is not a contest between casual and elite, but rather an unwillingness/inability to adapt.
To add to these comments, normal content has no enrage timer, nor have mechanics that require everyone to be alive. A half-decent non-DRK tank can solo every dungeon boss in DT. Heck, if its a WAR, a healer is not even necessary.
Asking in FC or the party finder for a carry is a simple solution. In fact, I've done just that for a few people this expansion.
What I've found most concerning is that there seems to be a lack of understanding when it comes to fight design.
In many instances, the game purposefully gives the healers level 3 LB by the end of a big attack. The big attack in the final trial of DT is supposed to kill a few people and get your adrenaline pumping.
Ultimately, the most important thing is: it's OK to wipe!
When you die to a mechanic, ask yourself whether or not you learned something from the death. If so, great. If not, pay closer attention. If you die to the same mechanic again, ask yourself what can be done differently.
Getting tilted will not help anyone. Look for a solution instead.


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