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  1. #1
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LynxDubh View Post
    Eureka and Bozja are far from dead. Both are actual pieces of evergreen content that people still run groups for today.

    There's a say in the Eureka community: "Eureka never dies".

    And that's still holding true. There are still daily runs of Baldesion Arsenal and Delubrum Reginae Savage and activity in both sets of overworlds. So, I would cross those off your list. One of the few reasons I'm holding out for something in DT is that there is a new Field Operation in the pipeline.
    While i agree that both aren't "dead" content, let's be honest, current peak traffic is not even a tenth of what was average back then.

    It shouldn't be the case at all since this is by far the most enjoyable and time resilient pve content casual player can do in this game.

    Dungeons, normal/alliance raids, extreme all of those get old after a handful of runs and you end up doing them mechanically every week without even realizing you don't have fun anymore, hell you don't even realize you're currently doing them sometime, that's how redundant and boring this content is.

    So why don't they incentivize older player to go there and allow newer player to have people to play with ? No idea.

    It's such a waste, even more when you think about how much casual people are craving for enjoyable content in that game, they could easily update those area by adding boss, fate and rewards and it would ask them a fraction of the work required to introduce a new dungeon.

    The lack of efficiency they show when it come to content delivery is just baffling to me, a little more than 4 months for 6 hours of more or less enjoyable content (depending on the quality of the msq which hasn't be that great since 6.1) and then back to your routine until the next update in 4 months, this is absolutely pathetic.
    (3)

  2. #2
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Syln View Post

    The lack of efficiency they show when it come to content delivery is just baffling to me, a little more than 4 months for 6 hours of more or less enjoyable content (depending on the quality of the msq which hasn't be that great since 6.1) and then back to your routine until the next update in 4 months, this is absolutely pathetic.
    This so much... we get so many one time use things, like imagine Cids Memory, the work for making that... the fight with the G-Warrior... it feels so wasted, no matter how cool it is...

    They take month to make stuff we see... once? Yet we cant have 2 ex dungeons cause its too much work...
    (4)

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,180
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Syln View Post
    While i agree that both aren't "dead" content, let's be honest, current peak traffic is not even a tenth of what was average back then.

    It shouldn't be the case at all since this is by far the most enjoyable and time resilient pve content casual player can do in this game.

    Dungeons, normal/alliance raids, extreme all of those get old after a handful of runs and you end up doing them mechanically every week without even realizing you don't have fun anymore, hell you don't even realize you're currently doing them sometime, that's how redundant and boring this content is.
    I think the issue is - this is nothing more than your own personal opinion. Other people can just as easily find Eureka/Bozja style content to be boring while enjoying dungeons/raids/extremes/etc. even after doing them many times over. Heck, any of the WT objectives where you have a choice of things (e.g. do any EW alliance raid), I pick whichever one I loved the music on the most and have a blast even if it's the umpteenth time I'm doing it.

    In the end, no group of players (e.g. "casuals") are monolithic and will uniformly like or uniformly dislike any particular type of content. Which is also the reason they vary the focus from expansion to expansion, so that a wider audience finds things they enjoy.
    (0)