Quote Originally Posted by VellAshe View Post
Oh, apologies, Removing the Greedy vs Support DPS thought process for a moment, then!

In my opinion, the sheer fact that you want to essentially take all mobs, bosses, basically every instanced enemy in the game-- heck, even just in high-end duties and raids, and their auto attacks and casts, and turn them into variables based on the individual party members leads me to believe that you aren't thinking about this within the real world. Throwing aside that every single one of those bosses would still need to retain their static health and damage values, the concept of putting a weighted contribution on every character's class based off of said class' overall performance is... horrifying to put into any form of practice. Saving every instance of every fight within even a singular datacenter would be a harrowing nightmare, let alone EVERY datacenter that exists, and then parsing that data into a tangible weighted value for said class?

There's a reason why instances have time limits, and are on a separate server!

I do understand the concept you're going with though, but unfortunately I don't think it's even remotely feasible in reality.

My idea was trying to provide a better identity for Ranged and Support DPS roles by reviewing a Matrix between Greedy/Support DPS and Melee/Ranged/Caster DPS, and how their existing tools could be remade to provide better personal/party support depending on where they fall in that Matrix so that classes like Ranged DPS, RDM and SMN could have more utility and be better defined within their role as Supportive classes.
no one would say it would be easy, creating unique jobs is hard, balancing jobs instead of balancing encounters will always be a bad idea, it will always lead to homonization which is what we currently have.

this idea do exist in other games and it is succesfully done for many years, I didn't bring that up, it is even exist in FFXIV.

"I do understand the concept you're going with though, but unfortunately I don't think it's even remotely feasible in reality."

If you go to open world content in FFXIV you will see Elite boss HP increase based on people in the instant, not only that but also fates, but it seems that you first time hear this, Idk when you started the game but try to go no instant where many people there and try fate you will see this concept is already in the game but not made outside of open world.