As has been pointed out, and just to clarify, you only need to ENTER to earn the points.
So, if you join a treasure map group and each of you has a map, you can get 4/5 ultimog points on day 1, or easily finish that if you each had 2 maps.
For the low level folk, just ask to join a group. There are many folk out there, myself included, who will open a treasure map instance (eg. timeworn ophiotauroskin maps have a high frequency of portals, so very easy to get a portal completion) just to get the ultimog done, and who don't necessarily intend to try to beat it.
Or, just ignore that challenge, and grind out the various 1-50 dungeons and allilance raids. You'll get plenty of tomestones.
It's not a big deal, either way. Everyone will get their shiny pixel items. Let's all take a deep breath.
The donut earring reminds me of those carnival prizes that are only like 5 tickets or whatever. That tacky junk your kid brother gets because he couldn't get a hefty amount of tickets. It's up there with plastic spider rings. I don't like it, and it'd just take up space in my glam dresser, so I won't bother with it.
That being said, the whole rest of the reward shop is -- as always -- stuff that's existed for years. I feel like... unless you're really really new, you probably would've gotten this stuff by now if you actually wanted it. But looking at the actual content, it seems like it's geared towards new people. Crystal tower is once again the alliance raid. Most of the battle content is heavensward or lower, too, so I hope you like being synced down to level 60 in a game that caps at 100. They even lowered the number of tomes you get for the content; 24-man alliance raids giving 3 (the same amount as a 4man dungeon) is such a joke. What did they think, that rewarding less would keep people playing longer? You need worthwhile rewards for that. There's actually nothing in the shop that I care about. A long time ago, they put emotes that couldn't be purchased on the marketboard and were locked behind like... Eureka or whatever, and that was pretty lit. But I guess people complained, because we've never seen anything that good since.
Also, maps are terrible content. It's just trash mobs with a randomness element to it. I doze off doing maps. I'm not doing it for this event.
It's frustrating because this isn't a hard thing to get right. Widen the scope of content that gives mogtome rewards (why only one 24man set? why is it never anything at max level? why only the normal mode content), scale the rewards accordingly (something that takes more time to win should give more tomes), and then pump the shop with things people actually want (you could literally hold a poll and it'd be better than the random guesswork at play here atm). And here's a novel idea: don't drop a mid event full of mid prizes a week after putting some fire emote in the cash shop. If I didn't know any better I'd think this were a f2p game with how slowly the content rolls out, and the way all the """free""" content pales in comparison to the cash shop. Really think about it. The new item that's earnable in game is a tacky donut ring, but the newest cash shop item is an emote where you fry an egg on a skillet. This should've been swapped.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
Maps are boring to do for the rewards but decently fun with friends or FC members, where the maps are just a thing to do together. At least that's my feeling on it.
Yes, this is basically what kept me doing it back in the day. But it was so hard not to burn out on it, like... from my perspective, if I wanna vibe with my buds in game, we can do that around almost any better activity really. Maps, to me at least, the substance of maps just feels like the most boring part of a dungeon, on repeat, with a "chance" to get something good. And the upside of it is "I can chill with my bros while doing it," but I can chill with my bros while watching a movie or playing another game altogether. Not trying to trash folks who enjoy maps, I just struggle to see the appeal and I say that as someone who used to organize maps a LOT back when I was struggling to keep my little group together.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
Alternatively, if you have a team of 5 players, and each of you spends 15 tomes each on one map each, you get 5 maps that give you 5 portals. And then everyone gets 50 tomes, for a net profit of 35 tomes per player.
It's amazing how quickly the math starts making sense when you assume a player has friends. (Which is a bold assumption in a lot of cases, but that's another discussion entirely.)
The only dropoff was the no-longer-new one that all content in the game gets. Bra'skin maps were no longer the new shiny, just like Loboskin were no longer the new shiny about 3 weeks into DT
Starting about a month ago, the 60/70/80/90 portal maps were all getting more play as we were entering a content lull (I gather and sell 8 maps a day, so I notice how the trends with them)
I wouldn't be surprised, the few times I've tried to do maps, I've struggled to piece together a party, so I've given up. I remember back in Shadowbringers they'd be running all the time. The difference is certainly noticeable, but RNG is RNG, & people have different experiences. I could be wrong, but I don't think I am when it comes to map engagement.
6 years & 14,800+ hours of playtime, & I must say goodbye. I cannot support the current direction of SE/CBU3 anymore.
It's hard to know for sure with RNG based content, but I could swear the number of maps that actually pop portals is way lower for the newest DT maps. I run maps on and off with my friends, and it was pretty normal to have a portal spawn 40-50% of the time for old maps (even when they were the current maps). Ran all DT maps the other day and got only three portals the whole evening. It left everyone feeling really bummed and not eager to run those maps again anytime soon.
so how many mogstones do you have so far
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