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  1. #1
    Player
    genuine_stranger's Avatar
    Join Date
    Jul 2021
    Posts
    288
    Character
    Jee Em
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    FF14 also can include gatcha char progression like "Do 15 times CT3 in order to gain 1 token and this token give you a 10% chance to upgrade your tome weapon from i720 to i722" but I dont think that actually real content
    You know what?
    I fear the devs would think that this would be a great idea.

    The biggest issue is that they are hell bend on balancing the shit out of the game.
    Yeah, yeah, but rAiDiNg AnD nEw PlAyErs.
    I don't care. Exclude raiding from this.

    Cap my stats for duties, allow me to have my full job kit in all instances, and give me gear with stupid effects that would allow me to have an infinit manapool for BLM so I can run around and nuke everything.
    Give me gear which reduces my gcds to 1sec on melees.
    Give me an effect so that my healing skills apply buffs.

    Then give me an endless dungeon akin to DD, with an ever increasing difficulty and let players loose. The further they progress, the more, idk, tokens they earn to exchange for whatever gear they want.
    (7)

  2. #2
    Player
    KernCadfan's Avatar
    Join Date
    Oct 2024
    Posts
    36
    Character
    Kernook Cadfan
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by genuine_stranger View Post
    You know what?
    I fear the devs would think that this would be a great idea.

    The biggest issue is that they are hell bend on balancing the shit out of the game.
    Yeah, yeah, but rAiDiNg AnD nEw PlAyErs.
    I don't care. Exclude raiding from this.

    Cap my stats for duties, allow me to have my full job kit in all instances, and give me gear with stupid effects that would allow me to have an infinit manapool for BLM so I can run around and nuke everything.
    Give me gear which reduces my gcds to 1sec on melees.
    Give me an effect so that my healing skills apply buffs.

    Then give me an endless dungeon akin to DD, with an ever increasing difficulty and let players loose. The further they progress, the more, idk, tokens they earn to exchange for whatever gear they want.
    This... give me ALLLLLLLL of this....
    (1)

  3. #3
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by genuine_stranger View Post
    Then give me an endless dungeon akin to DD, with an ever increasing difficulty and let players loose. The further they progress, the more, idk, tokens they earn to exchange for whatever gear they want.
    Imagine that. An actual Roguelite Mode DD, where every floor your clear gives you a chance to buy a ridiculous buff as you described, that utterly changes your playstyle. Things like "spells do not cost mana, but cast time is increased by X%" or "Damage done is reduced by X%, but you gain a life leech effect". Clear the floors to the finale and get rewarded with endgame currency and tokens for glamour and endgame worthy gear.

    Every new patch introduces new buffs and debuffs, additional floor layouts, new mini bosses to encounter.

    A true endless alternative mode where every week, the game records how deep players have delved into the dungeon, and the top players get extra tokens before the ladder is reset. the further you delve, the stronger enemies become.

    would that not be absolutely amazing?


    I've been pondering about endgame possibilities in FF14. What if we were to get a new area each patch, a full map catered to max level players where quests give you weekly tomestones, and fate chains that, if done, reward the community with access to exclusive vendors for a certain amount of time?

    What about a true frontline kinda area, no time limit, where the more players do fates and slaughter mobs, the more area is being made available, with a grand chest at the end? Every day, the area gets reset, and players can attempt to clear their way to the prize again, with the enemy horde actively pushing the border back.


    yes, I am going on a rambling offtopic rn, but my point is - there are ways to make people want to play the game, that add to what we already get. And I am no game designer, these are uneducated spitball ideas. A game designer would most likely be able to bring even better ideas forward.
    (5)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,109
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ovIm View Post
    Imagine that. An actual Roguelite Mode DD, where every floor your clear gives you a chance to buy a ridiculous buff as you described, that utterly changes your playstyle. Things like "spells do not cost mana, but cast time is increased by X%" or "Damage done is reduced by X%, but you gain a life leech effect".
    They are at least capable of that because this is the sort of thing we had with Logos/Lost Actions, just they are restricted to a specific area. All they would have to do is bring those sorts of effects beyond those areas.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,990
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They are at least capable of that because this is the sort of thing we had with Logos/Lost Actions, just they are restricted to a specific area. All they would have to do is bring those sorts of effects beyond those areas.
    They can’t even seem to understand why people liked those systems either considering they dumped the incredibly in depth list action system to give us variant actions which is just insulting
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    KurenXIV's Avatar
    Join Date
    Apr 2022
    Posts
    126
    Character
    Kuren Karashi
    World
    Siren
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They can’t even seem to understand why people liked those systems either considering they dumped the incredibly in depth list action system to give us variant actions which is just insulting
    Honestly I feel this is a large part of the problem.

    The dev team doesn't understand why players like something OR dislike something.

    For example: the relic grinds of old.

    On a surface level you could see people hating to do, again for example, the books for a relic.

    However, that's only taking the feedback at face value.

    Perhaps its less about the GRIND and more about the KIND OF GRIND that is being required.

    This can be seen as the same for field operations, maybe players disliked certain aspects of it but not aspects of something in the open world to do with players and work towards as a whole.

    They really need leads that can discern feedback and understand what certain players like or dislike about something and be able to act on it and be able to act far more quickly than "well maybe its something we can get to in 2 years...." because that just won't cut it anymore.
    (10)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,109
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They can’t even seem to understand why people liked those systems either considering they dumped the incredibly in depth list action system to give us variant actions which is just insulting
    If I'm to guess, it's because they think most people don't understand them. We had a major problem in DR where people just didn't bring Lost Actions at all or the concept overwhelmed them. Or maybe they just didn't level high enough to use them.

    I can understand the argument of just saying tough, they should learn them, because that's what I do myself, but it probably doesn't help convince SE to put them in the rest of the game when people just ignored them in DR.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,990
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If I'm to guess, it's because they think most people don't understand them. We had a major problem in DR where people just didn't bring Lost Actions at all or the concept overwhelmed them. Or maybe they just didn't level high enough to use them.

    I can understand the argument of just saying tough, they should learn them, because that's what I do myself, but it probably doesn't help convince SE to put them in the rest of the game when people just ignored them in DR.
    And there is the crux of the issue

    If you can’t figure out the “damage to up by 80%” with zero downsides then you should not be catered to

    This is why the modern jobs are pure trash
    (24)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,109
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And there is the crux of the issue

    If you can’t figure out the “damage to up by 80%” with zero downsides then you should not be catered to
    If they are wanting to change direction this is something for them to consider. Opening up a gap where players are disadvantaged if they don't read/understand so there is more sophistication for players to customize their playstyle, and more mystique overall.

    They have been willing to go backwards with the dungeon design to where they don't explain the dungeon mechanics as clearly as, say, they did in Thaleia where you had those giant arrows saying where to go, and what to do, which was poorly received. Changing the rest of the game to not handhold as much would be a rather big step. It's hard to see it happening, but there have been statements (like the one at PAX) about changing things lately so we can hope.
    (1)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,134
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And there is the crux of the issue

    If you can’t figure out the “damage to up by 80%” with zero downsides then you should not be catered to

    This is why the modern jobs are pure trash
    I don't disagree but the real reason was twofold:
    1) Actions were a pain to get for a lot of the ones that were actually worthy, and some didn't really come by actually doing what made you progress through the areas but by going all your way out of the road to look for them and farm them on purpose. Some had just abyssmal drop rates or were gated behind some awkward sources.
    2) The UI was absolutely terrible. And changing them or leaving instance would remove all the ones you had as a buff, which didn't exactly encourage people to use the most valuable ones.

    All of this was a little better in Bozja than Eureka, but still awful overall.
    (0)

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