Results -9 to 0 of 279

Threaded View

  1. #12
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Besides guardian which is problematic for the reasons I explained (it’s basically a second invuln) the bigger problem is pure healing because without a healer your HP should be on a downward slope, you shouldn’t have enough healing to outheal incoming damage as a tank
    Know what I actually agree with you on that last part I do think tanks should need some form of healing from healers, I do think in some instances (like warrior even Paladin/Gunbreaker) should lose some sustain, but theirs also a argument to be made that mostly it's actually the mitigation and actual damage that the tanks take. I would actually agree with you if your solution wasn't just to make tanks more boring for people who actually enjoy the role (aka removing most forms of sustain makes the role more boring, Mitigation doesn't feel that interactive esp in casual content).

    No Paladins Guardian isn't a invul, do that on savage mechs where you actually need a invul and it will show you that it's not a invul, I'm also fine with the "shield tank" that doesn't do as much damage as gunbreaker to feel a more defensive then GNB, Lets be real though both actually have very similar defensive kits and self healing, Besides the fact that Gunbreaker also has a shorter cooldown on its invul, I do not think Paladin in it's current state is a "op tank" it's actually just good for once.
    (3)
    Last edited by Rithy255; 10-14-2024 at 02:48 PM.