Results 1 to 10 of 279

Hybrid View

  1. #1
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    574
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I wouldn't celebrate the tankbuster thing, tankbuster damage is a joke, if you want people to learn about tankbusters then tankbusters need to be a credible threat.
    (1)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I wouldn't celebrate the tankbuster thing, tankbuster damage is a joke, if you want people to learn about tankbusters then tankbusters need to be a credible threat.
    Yeah nowadays they usually fall only into two categories:

    1. Did you withhold at least 1 of your CDs for this instead of using it to decrease incoming damage? Ideally 2, but 1 works.
    2. Have you put Provoke on your hotbar for a quick tankswap or are you a Warrior and can just invuln each instance because your invuln CD is too low?

    They've become too formulaic. Every so often we see something semi-clever, like a 15s+ DoT that kills you if you also got the debuff from the second hit, so even if you invuln you die a few seconds later. But with autoattack damage being ignorable already (since bosses rarely have time to AA) and tankbusters being just a "did you withhold CDs"-check, it's just... boring.

    If nothing else, I want tankbusters to be unreliable! Any AA has a small chance to be "upgraded" to a simple big hit with a short cast bar, meanwhile there is a PPM-limitation for how frequently this can happen so that if nothing else, the OT can always grab the boss and use their timers (cast selects target at the end, as it just applies a short buff making the next AA be a big hit).
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,852
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    Yeah nowadays they usually fall only into two categories:

    1. Did you withhold at least 1 of your CDs for this instead of using it to decrease incoming damage? Ideally 2, but 1 works.
    2. Have you put Provoke on your hotbar for a quick tankswap or are you a Warrior and can just invuln each instance because your invuln CD is too low?

    They've become too formulaic. Every so often we see something semi-clever, like a 15s+ DoT that kills you if you also got the debuff from the second hit, so even if you invuln you die a few seconds later. But with autoattack damage being ignorable already (since bosses rarely have time to AA) and tankbusters being just a "did you withhold CDs"-check, it's just... boring.

    If nothing else, I want tankbusters to be unreliable! Any AA has a small chance to be "upgraded" to a simple big hit with a short cast bar, meanwhile there is a PPM-limitation for how frequently this can happen so that if nothing else, the OT can always grab the boss and use their timers (cast selects target at the end, as it just applies a short buff making the next AA be a big hit).
    Alternatively they could just return crit autos and actually make autos dangerous

    Anyone remember when a boss like kefka had a mit plan that went down to the GCD rather than down to per “event every 30 seconds”
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Oh true, or that. Which in turn would even open up more balancing knobs: Some tanks could be better at getting crit less or for less, but in return take more damage baseline.
    (0)

  5. #5
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I wouldn't celebrate the tankbuster thing, tankbuster damage is a joke, if you want people to learn about tankbusters then tankbusters need to be a credible threat.
    They are in ultimates and these reflects this Square Enix philosophy of scripted incoming damage best.

    Consider that all ultimates have phases where you do trios (downtime mechanics) and targetable boss comes back between them only to do tankbusters and get spanked.

    TOP phase 5 is good example of this since it is double tankbuster - trio - double tankbuster - trio - double tankbuster - trio with a bit of targetable boss - double tankbuster into enrage.

    Each of these tankbusters do up to 300k damage while tank HP is ~110k, so as you can see each tank is forced to kitchen sink these + have party and healers to mitigate if they are swapping them to have ~65% mitigation, or invuln these.

    They are spread apart enough for rampart, feints, healer cds to come back. So incoming damage comes in intervals matching defensive/healer cooldowns. Even the short CDs like bloodwheting have to be used on specific things here.

    While the rest of the game is easier, fundamental scripted nature of damage still remains.

    And the proposals of more threatening autos, encounters forcing spreading of cooldowns etc. do not match this at all.

    Big issue is that the healing is secondary to mitigation and encounters forcing overlapping mitigations from entire party results in huge issues if somebody misses theirs.

    Shield healer tends to suffer as a consequence, but even they do not have enough tools to deal with all of this by themselves, so no wonder they are rarest role in PF.
    (1)
    Last edited by Somnolence; 10-26-2024 at 09:35 AM.