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  1. #11
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    482
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    I hate the two-entrances to the outer big ice compared to the old three (quick path for one team, circle round long path for the other team, tunnel for the not adjacent team).
    Now it's basically something like this.
    Start as blue; red and yellow BI's spawn. Your team can jump down the cliff and fight red for their BI, stalling them, but you end up being ambushed by yellow when they move in. Or perhaps cross over the map and attack yellow, only to then be ambushed by red.
    Makes it's very bad to be the single team left out at the start of the game.
    Even if you went to harass red and pulled back when yellow destroyed their BI, you barely would have achieved anything since red would still get most of the points on their BI, at most you would have gotten some points from kills.
    (0)

  2. #12
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    This version of Shatter you gotta make ballsy plays to get kills if you want to win. Especially if both enemy BI's have spawned. Go down their ramp and smack them from behind.
    (0)

  3. #13
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,163
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Well it will just create a new meta instead.
    (0)

  4. #14
    Player
    FROSTEDFLAKE's Avatar
    Join Date
    Sep 2024
    Posts
    20
    Character
    Frosted Flake
    World
    Cuchulainn
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Aravell View Post
    They changed shatter from a map with interesting tactical decisions with all the chokepoints into a pure farming map where the daily roulette players farm ice while the premades farm the roulette players.

    Not a big fan, really.
    It wasnt any tactical decision, it was always the same rotation depending on which ice was spawning first. Japanese player would simply have theyre team wait at the next ice and win easily, it was broken.
    (0)

  5. #15
    Player
    Birdbrain's Avatar
    Join Date
    Aug 2024
    Posts
    40
    Character
    Shrike Lanius
    World
    Ultros
    Main Class
    Fisher Lv 100
    I only started PvPing this season so unfortunately I'll never get to know what the old Shatter was like. I have been enjoying this map a lot more than Onsal Hakair though. The PvE elements seem to work better for people who are unfamiliar with PvP or hate it and are just there for the daily exp. I notice less people standing around aimlessly, waiting for someone else to run by who seems to know what they're doing. It may not be terribly useful for people to be attacking ices when they could be joining a strong flank, but they're doing something and not just waffling at the edge of an engagement.

    Generally I don't support the removal of any game modes and even if they're not my favorite I like map diversity. Would've been nice to see how old Shatter played!
    (0)

  6. #16
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Birdbrain View Post
    I only started PvPing this season so unfortunately I'll never get to know what the old Shatter was like. I have been enjoying this map a lot more than Onsal Hakair though. The PvE elements seem to work better for people who are unfamiliar with PvP or hate it and are just there for the daily exp. I notice less people standing around aimlessly, waiting for someone else to run by who seems to know what they're doing. It may not be terribly useful for people to be attacking ices when they could be joining a strong flank, but they're doing something and not just waffling at the edge of an engagement.

    Generally I don't support the removal of any game modes and even if they're not my favorite I like map diversity. Would've been nice to see how old Shatter played!
    Old Shatter map was a big larger and had more terrain diversity. It also had enemy bases which could be captured by your team to passively generate points. However, since it was bigger it was also easier to AFK, and harder for the average player to understand what it is exactly they should be doing at any given time. Frontline commanders were prominent on this map, most of the time I remember playing there were commanders on all sides during peak hours.

    I have some recorded games of the old Shatter if you are interested. I'll link them below.

    https://youtu.be/D_zRhwcuA90?t=22&si=QRsolnH3K8Wllw_u

    https://youtu.be/BGbAdyU5DZU?t=69&si=mF6yLfGzlplqPrXG
    (5)

  7. #17
    Player
    Sheldinn's Avatar
    Join Date
    Apr 2017
    Posts
    24
    Character
    Sheiban Dalamiq
    World
    Exodus
    Main Class
    Summoner Lv 100
    I don't like it at all personally. Almost every change they've made make it worse in my opinion. 99% of the time it feels like trying to invade another teams big ice is a bad decision cause you have to go in a choke point and then get pinched by the other two teams.

    In general I hate that frontline has 3 different teams instead of two (having two would solve a LOT of my issues with FL)
    Also Dark Knight pull in large scale pvp is very problematic and often feels hard to separate the inherent imbalance it brings from actual issues with the map.

    Setting those to general FL complaints aside, I think there are a couple things that would make Fields of Glory more enjoyable.
    1) The first is to have 3 entrances to the non center big ice nodes: 2 side ramps and the entrance from the middle of the map (similar to the old map layout). This would make invading other teams more viable and less likely to end in you feeding 1 or more teams because your team tried pvping in a pvp match.

    2) Have the small ice nodes activate more frequently and more randomly. This creates choices for the team and individual players. Having multiple objectives make it so you can be rewarded for spreading out but also you're more at risk. Basically this helps break up the monotony of roaming from your team's big ice to the middle big ice as a big clump of blue/red/yellow. With how formulaic the map currently works it makes it feel incredible long and dull IMO.
    (1)

  8. #18
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I was wondering if it would work better if the only big ice was central going off every 4 minutes and there were ~5 small ice phases that also utilized the current locations of the team big ices. The small ice phase is the only part of it I find remotely engaging.
    (0)

  9. #19
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I miss Old Shatter so much.
    (2)

  10. #20
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    New Shatter is trash, I'd rather have secure back.
    (3)

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