They changed shatter from a map with interesting tactical decisions with all the chokepoints into a pure farming map where the daily roulette players farm ice while the premades farm the roulette players.
Not a big fan, really.



They changed shatter from a map with interesting tactical decisions with all the chokepoints into a pure farming map where the daily roulette players farm ice while the premades farm the roulette players.
Not a big fan, really.
It wasnt any tactical decision, it was always the same rotation depending on which ice was spawning first. Japanese player would simply have theyre team wait at the next ice and win easily, it was broken.
I only started PvPing this season so unfortunately I'll never get to know what the old Shatter was like. I have been enjoying this map a lot more than Onsal Hakair though. The PvE elements seem to work better for people who are unfamiliar with PvP or hate it and are just there for the daily exp. I notice less people standing around aimlessly, waiting for someone else to run by who seems to know what they're doing. It may not be terribly useful for people to be attacking ices when they could be joining a strong flank, but they're doing something and not just waffling at the edge of an engagement.
Generally I don't support the removal of any game modes and even if they're not my favorite I like map diversity. Would've been nice to see how old Shatter played!
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