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  1. #14
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    And then you end up on P7, P8 or Valigarmanda and just can't do any of the "Far" positionals.
    There's a lot of mechanics that forces the player to stay in near melee range for share purpose, even M4S has phases where you're forced to remain at close range for a long time.
    No? Because Valigarmanda has no positionals?

    I would also add that I want a temporary "failure state". Because the success is boring if there is no possibility of failure. Meaning that yes, Melee DPS absolutely ought to dominate damage if they can stay 100% in melee range. And Caster DPS absolutely ought to dominate if they can stand still 100% of the time. Only... neither should be possible. Not in a meaningfully reliable way. And that brings the damage down, which is where sub-par movement tools (like Reprise on Red Mage) and ranged attacks on melee ought to come into play, which should not be as trivial as they are now. However, likewise, movement tools should never be optimal to use rotationally, a weird FFXIV-specific side effect of how oGCDs can be woven between GCDs and how that interacts with casted vs instant GCDs.
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    Last edited by Carighan; 10-11-2024 at 04:17 PM.