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  1. #1
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    My biggest issue with the walking casts for PVE argument on ranged physical is it doesnt take into account one of the most important parts of what makes these jobs fun, the sheer amount of oGCD abilities they have. If you take give Bard and Machinist walking casts, but they are now no longer able to double weave during their burst phases, you essentially just ruined the job entirely. Honestly with how busy dancer has become in its burst window, it would be awful too.
    (2)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,318
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rika007 View Post
    My biggest issue with the walking casts for PVE argument on ranged physical is it doesnt take into account one of the most important parts of what makes these jobs fun, the sheer amount of oGCD abilities they have. If you take give Bard and Machinist walking casts, but they are now no longer able to double weave during their burst phases, you essentially just ruined the job entirely. Honestly with how busy dancer has become in its burst window, it would be awful too.
    Not all GCDs would be or should be walking casts. Not even BLM or PCT, the most casteriest of casters have cast times on all their spells. Like for BRD, GCDs like Refulgent Arrow, Resonant Arrow, Apex, and Blast Arrow, Radiant Encore, and its dots should remain instant while Burst Shot becomes a walking cast. They could cut the cooldown of Barrage in half so it could have more instant GCDs every minute for movement, and weaving space. I think lining up instant GCDs for double weaves is kind of an aiming-adjacent playstyle because it is like threading a needle, and does require some finesse, and should be considered in phys ranged design even with walking casts.
    (0)