Are you SE intern that did donut earring?They do give materia though (indirectly) and are a good way to farm that, especially for pentamelding or making gil. During odd patches they also push the tomestone augments there and a lot of people do farm these (whether for augmenting alt classes or because of not raiding). Alliance Raids are really more efficient for getting the left side pieces while the right side pieces are being farmed from hunts.
Maybe but they do at least get people to fly out into the map and fight things there. It may not be much since they die quick, but it does force people to actually visit the area, which is one of the complaints people have ("no reason to return"). I'm not saying they couldn't be better or do something else within the open world itself.
Lol you got to be kidding right?FATEs in certain Dawntrail zones have unironically been kinda good. I can feel that Eureka/Bozja magic seeping into the open world when world boss FATES spawn, and savvy players set out to look for a Forlorn Maiden so they can use the Twist of Fate buff on the boss FATE, increasing the bicolor gem reward. I feel like they really could 'Eureka-ify' the over world by continuing to make adjustments to the FATE system.
Fates in Dawntrail are good when you farm them solo on an empty instance as a warrior coz pulling 10 mobs will auto complete it. Other than that its just
more damage sponges. The more people there are, the more annoying it gets because who the fuck likes to dodge 1 circle (you dont even have to btw because they literally
do no damage) for a period of 6 minutes while repeatedly pressing auto rotation, thats got the be the most boring fight design in any game.


Lol and nothing of value was missed. XDI cannot believe they are making another world of darkness raid. I did this in edens gate umbra savage, plus everyone gets WOD on alliance roulette.
I am in shambles y'all. I resubscribe to level a few more classes and play deep dungeons ; but i might be fine letting my house go for a whole year lol.
The re-using of assets is maybe kinda fun for ultimates but really scraping the barrel for everyone else. I don't know what to hope for in this game anymore ( • ᴖ • 。)
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
Player
Let me spell it out again because I think you, and the people liking this poste missed the point of my post so I will elaborate.Lol you got to be kidding right?
Fates in Dawntrail are good when you farm them solo on an empty instance as a warrior coz pulling 10 mobs will auto complete it. Other than that its just
more damage sponges. The more people there are, the more annoying it gets because who the fuck likes to dodge 1 circle (you dont even have to btw because they literally
do no damage) for a period of 6 minutes while repeatedly pressing auto rotation, thats got the be the most boring fight design in any game.
FATEs in certain Dawntrail zones have unironically been kinda good. In two Dawntrail zones, Shaaloani, and Living Memory, there is a possibility to spawn a world boss FATE which is balanced to be like an alliance raid in the overworld. These specific FATEs reward, tokens that can be traded in for goodies like capybara mount, and the cursed Squirrel suit, 100 bicolor gems, and a ton of experience. When 7.0 launched, they made made a change to another FATE system, the Forlorn Maiden. The Forlorn Maiden or The Forlorn are additional enemies that have a chance to spawn in almost any FATE in zones Stormblood and above as the fate is being completed. When a Forlorn Maiden is defeated, the players who participated the FATE get a buff called Twist of Fate which buffs the experience, and now with Dawntrail, the amount of bicolor gems you get from the next fate is also boosted. The Forlorn Maiden gives a 50% boost to FATE rewards, and The Forlorn gives a 4x boost.
So what has been happening is that when a world boss FATE spawns in like in Shaaloani or Living Memory, there will be groups of players who will go out and complete the smaller FATEs in the zone in hopes of spawning a Forlorn Maiden instead of just waiting around for the world boss to be pulled. When a Forlorn Maiden is found, the players will try hold off on completing the FATE, and the location of the Maiden FATE is relayed in shout chat so that other players can get credit, and get the Twist of Fate buff so they can use the buff on the world boss, and get a significant boost in experience, and gems. This bit of emergent gameplay also applies to older zones that have world boss FATEs for a total of six zones across three expansions.
It's just a neat little moment of comradery. This loop reminds me of the Elementals that can spawn in Eureka zones. And yes, Eureka, Bozja, and Shade's are just FATE boxes, but that's not bad. So if they keep making adjustments to FATEs that encourage cooperation between players, and not just mindlessly zerg down FATEs alone, they could turn every zone into like a Eureka-like experience.
Last edited by mallleable; 10-10-2024 at 06:36 AM. Reason: some words
Sounds like something like good ol Formidable.. which is just another damage sponge with no substance to it.Let me spell it out again because I think you, and the people liking this poste missed the point of my post so I will elaborate.
FATEs in certain Dawntrail zones have unironically been kinda good. In two Dawntrail zones, Shaaloani, and Living Memory, there is a possibility to spawn a world boss FATE which is balanced to be like an alliance raid in the overworld. These specific FATEs reward, tokens that can be traded in for goodies like capybara mount, and the cursed Squirrel suit, 100 bicolor gems, and a ton of experience. When 7.0 launched, they made made a change to another FATE system, the Forlorn Maiden. The Forlorn Maiden or The Forlorn are additional enemies that have a chance to spawn in almost any FATE in zones Stormblood and above as the fate is being completed. When a Forlorn Maiden is defeated, the players who participated the FATE get a buff called Twist of Fate which buffs the experience, and now with Dawntrail, the amount of bicolor gems you get from the next fate is also boosted. The Forlorn Maiden gives a 50% boost to FATE rewards, and The Forlorn gives a 4x boost.
So what has been happening is that when a world boss FATE spawns in like in Shaaloani or Living Memory, there will be groups of players who will go out and complete the smaller FATEs in the zone in hopes of spawning a Forlorn Maiden instead of just waiting around for the world boss to be pulled. When a Forlorn Maiden is found, the players will try hold off on completing the FATE, and the location of the Maiden FATE is relayed in shout chat so that other players can get credit, and get the Twist of Fate buff so they can use the buff on the world boss, and get a significant boost in experience, and gems. This bit of emergent gameplay also applies to older zones that have world boss FATEs for a total of six zones across three expansions.
It's just a neat little moment of comradery. This loop reminds me of the Elementals that can spawn in Eureka zones. And yes, Eureka, Bozja, and Shade's are just FATE boxes, but that's not bad. So if they keep making adjustments to FATEs that encourage cooperation between players, and not just mindlessly zerg down FATEs alone, they could turn every zone into like a Eureka-like experience.
oh god they should just make Eureka/Bozja content right now. No joke, I would be happy to grind there and meme on fights. Getting my relic while with it. SHB was the best relic series due to his choices of grind to get the relic.

I'm starting to think that this is Yoshi P himself... lol Hi Yoshida!I get you think the content is nothing, there are people that dismiss it as nothing for sure, but that doesn't mean it is.
There is a whole community around hunts and it's content I spend lots of time doing (with breaks). Lots of people fight them, on a regular basis, leaving bodies everywhere. They have lots of fun mechanics and I enjoy them a lot.
The distinction between B, A and S ranks is because they work very differently. B ranks, casual players go out and fight them each week in the open world. A ranks are fought pretty regularly, usually by hunt trains, every 6 hours or so. S ranks have spawn conditions people go out and attempt regularly and are a whole social rabbit hole in this game with long-term achievements tied to them. Since they all work very differently, they deserve separate bullet points.
And while there is FATE farming as a regular activity that is done for gemstone farming, the achievement FATEs are a bit of a separate attraction and really not quite as much of a pushover in many cases because they bring lots of people together to fight them, as such they again deserve separate bullet points in my opinion.
And Treasure Hunts are separate to hunts, so also deserve their own bullet point.
Not being iterated on as a concept doesn't mean it's not content. I'm not saying it shouldn't be iterated on or can't be though (I'd really like B ranks to work like the hunts in FF16).
True. I have thought that they could update it more frequently. But if I ask myself whether I actually get bored of them that quickly, tbh, the answer is no. I get bored of everything in the expansion after about 1.5 to 2 years, so at least their original timeframe for something new worked for me, but they have stretched it out to 2.5 years for the last two expansions to where even expert roulette is the same dungeons for almost a year.
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