The problem with hunts is not so much that they are nothing it’s that for 99.99% of players the content amounts to nothing. Sure you can point to trying to find s rank spawn conditions or scoping out marks but for 99.9% of players hunts basically amounts to a daily Zerg of the same bosses for tomestones. The spawn conditions system is opaque and never changes so it only needs to be solved once. And the system doesn’t lead itself to independent coordination, it leads itself exactly to “let the discord figure it out and follow”. That works for content with strange entry conditions and a lot of coordination like BA but it just artificially reduces the interaction of hunt design. Plus hints give no useful rewards besides tomestones
Maps don’t even really deserve a mention because it’s almost all done in an instance, finding the map location in the overworld barely counts as part of the content



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