
Originally Posted by
mallleable
Let me spell it out again because I think you, and the people liking this poste missed the point of my post so I will elaborate.
FATEs in certain Dawntrail zones have unironically been kinda good. In two Dawntrail zones, Shaaloani, and Living Memory, there is a possibility to spawn a world boss FATE which is balanced to be like an alliance raid in the overworld. These specific FATEs reward, tokens that can be traded in for goodies like capybara mount, and the cursed Squirrel suit, 100 bicolor gems, and a ton of experience. When 7.0 launched, they made made a change to another FATE system, the Forlorn Maiden. The Forlorn Maiden or The Forlorn are additional enemies that have a chance to spawn in almost any FATE in zones Stormblood and above as the fate is being completed. When a Forlorn Maiden is defeated, the players who participated the FATE get a buff called Twist of Fate which buffs the experience, and now with Dawntrail, the amount of bicolor gems you get from the next fate is also boosted. The Forlorn Maiden gives a 50% boost to FATE rewards, and The Forlorn gives a 4x boost.
So what has been happening is that when a world boss FATE spawns in like in Shaaloani or Living Memory, there will be groups of players who will go out and complete the smaller FATEs in the zone in hopes of spawning a Forlorn Maiden instead of just waiting around for the world boss to be pulled. When a Forlorn Maiden is found, the players will try hold off on completing the FATE, and the location of the Maiden FATE is relayed in shout chat so that other players can get credit, and get the Twist of Fate buff so they can use the buff on the world boss, and get a significant boost in experience, and gems. This bit of emergent gameplay also applies to older zones that have world boss FATEs for a total of six zones across three expansions.
It's just a neat little moment of comradery. This loop reminds me of the Elementals that can spawn in Eureka zones. And yes, Eureka, Bozja, and Shade's are just FATE boxes, but that's not bad. So if they keep making adjustments to FATEs that encourage cooperation between players, and not just mindlessly zerg down FATEs alone, they could turn every zone into like a Eureka-like experience.