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  1. #1931
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    793
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arzalis View Post
    I'd say the issue is that "harsh, dramatic lighting" often just looked really bad. In those quoted examples above, the new one looks better every time to me because the old shadows were terrible. They often also ended up highlighting all the issues with the old face models.
    Yeah, at least the last two in that example look better. I remember playing through that cutscene for the first time and thinking the lighting was atrocious. I don't know that they've gone through and adjusted that cutscene for the new lighting, but at least now the characters are visible, and the last shot of Alphinaud is nicely balanced artistically with the red in the background.

    The first two...probably the before pics are better.

    The first benchmark lighting did make my character look flat while in shadow, though I don't recall saying anything about it, since who knows what it would have been like live.
    (0)
    Last edited by Astronis; 10-10-2024 at 03:13 AM.

  2. #1932
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    414
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Astronis View Post
    Yeah, at least the last two in that example look better. I remember playing through that cutscene for the first time and thinking the lighting was atrocious. I don't know that they've gone through and adjusted that cutscene for the new lighting, but at least now the characters are visible, and the last shot of Alphinaud is nicely balanced artistically with the red in the background.

    The first two...probably the before pics are better.

    The first benchmark lighting did make my character look flat while in shadow, though I don't recall saying anything about it, since who knows what it would have been like live.
    The before pictures just remind me of that one Game of Thrones episode. The first two are so dark you almost can't see Ilberd's face and certainly can't see much detail. There's definitely a better middle ground there somewhere, but the after is still the superior image to me.
    (1)

  3. #1933
    Player
    lunartears's Avatar
    Join Date
    Jul 2021
    Posts
    215
    Character
    Luna Puella
    World
    Midgardsormr
    Main Class
    Red Mage Lv 100
    I really miss my character.
    (25)

  4. #1934
    Player
    roseychan's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Sakura Rose'
    World
    Gilgamesh
    Main Class
    Alchemist Lv 96
    Me too. I really miss her gentle look, and smile. Why they screwed with the lips the most is beyond me. Tons of faces ruined thanks to a botox kardashiened pair of lips.

    Not to speak lightly of all the other issues, or dismiss them, but the lips are one of the biggest things that bother me.
    (25)

  5. #1935
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    223
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Same. Primarily I miss gposing. Back in endwalker it's what I spent the majority of my time doing outside raid, and it's frustrating because I have so many ideas and projects I want to make, that I can't because my WoL functionally doesn't exist right now. At best it'll be another month and a half until I can do it again; at worst it'll be 5 to 6, and that's assuming they actually do good work across 7.1 and 7.2. A large part of me still worries they'll take a bunch of half-measures as to not mess with the "new" look too much. I wish we could do more than just wait around and see.
    (22)

  6. #1936
    Player
    Argantaelle's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Argantaelle Frilaix
    World
    Aegis
    Main Class
    White Mage Lv 50
    It's sad that the translation team deemed Mr. Yoshida's words about character appearance adjustments too insignificant to include them into the Producer LIVE Part LXXXIII event digest.
    (18)

  7. #1937
    Player
    MAJRIS's Avatar
    Join Date
    Aug 2022
    Posts
    214
    Character
    Chad Thunder
    World
    Alpha
    Main Class
    Warrior Lv 55
    there's extra light reflection in the eyes that's q̶u̶i̶t̶e̶ s̶t̶a̶t̶i̶c̶ bound to camera no matter where real light sources are.

    It is visible especially in night or without any light source nearby.

    I wish there was way to have it optional /options checkbox/ rather than forced.


    WoW has added similar feature last year and it also raised concerns.

    https://i.imgur.com/OBFqNU3.png

    https://www.reddit.com/r/wow/comment...lutely_broken/
    (8)
    Last edited by MAJRIS; 10-12-2024 at 02:44 AM.

  8. #1938
    Player
    eohippus's Avatar
    Join Date
    Apr 2024
    Posts
    41
    Character
    Elyan Calvert
    World
    Leviathan
    Main Class
    Paladin Lv 100
    while it doesn't impact player characters, I'm happy that the changes to ancient npc eyes were directly addressed at the PAX panel and explicitly said to be in the process of being fixed! its small, I'm not getting my hopes too up, but I am glad to see that at least that very specific feedback on a pretty drastic change to npc appearances was checked, confirmed, and will be changed.
    (23)

  9. #1939
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    437
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaziek View Post
    I feel like a good middle ground would be to adjust the character lighting slider to allow for it to go even darker than it currently is at zero. That would let people who enjoy the way things look now continue to do so, while letting those who preferred the old style have it back again.
    This sounds like an inelegant solution to me, since this would necessarily mean our characters would also appear more darkly lit even in broad daylight with 'character lighting' at a subzero setting, creating the same problem in reverse. Only the players who were indifferent to begin with would be pleased with that, I think, since they wouldn't be adjusting the setting either way.

    Toning down what we currently have to better match ambient lighting -- as it should have, to begin with -- and relegating the rest to the player's discretion through 'character lighting' makes the most sense to me.
    (7)

  10. #1940
    Player
    Kaziek's Avatar
    Join Date
    Dec 2016
    Posts
    43
    Character
    Kazien Noveilleur
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Turnintino View Post
    This sounds like an inelegant solution to me, since this would necessarily mean our characters would also appear more darkly lit even in broad daylight with 'character lighting' at a subzero setting, creating the same problem in reverse. Only the players who were indifferent to begin with would be pleased with that, I think, since they wouldn't be adjusting the setting either way.

    Toning down what we currently have to better match ambient lighting -- as it should have, to begin with -- and relegating the rest to the player's discretion through 'character lighting' makes the most sense to me.
    I may not have put it in a way that was clear. Your idea is what I meant, where the new zero setting is more accurately reflecting environment lighting and shadow on the character (which will end up being darker in most cases compared to how it is right now). I was just suggesting that the character lighting setting have a wider range to keep people who enjoy the current options happy if changes were made.
    (7)

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