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  1. #1
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    422
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaziek View Post
    I feel like a good middle ground would be to adjust the character lighting slider to allow for it to go even darker than it currently is at zero. That would let people who enjoy the way things look now continue to do so, while letting those who preferred the old style have it back again.
    This sounds like an inelegant solution to me, since this would necessarily mean our characters would also appear more darkly lit even in broad daylight with 'character lighting' at a subzero setting, creating the same problem in reverse. Only the players who were indifferent to begin with would be pleased with that, I think, since they wouldn't be adjusting the setting either way.

    Toning down what we currently have to better match ambient lighting -- as it should have, to begin with -- and relegating the rest to the player's discretion through 'character lighting' makes the most sense to me.
    (7)

  2. #2
    Player
    Kaziek's Avatar
    Join Date
    Dec 2016
    Posts
    43
    Character
    Kazien Noveilleur
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Turnintino View Post
    This sounds like an inelegant solution to me, since this would necessarily mean our characters would also appear more darkly lit even in broad daylight with 'character lighting' at a subzero setting, creating the same problem in reverse. Only the players who were indifferent to begin with would be pleased with that, I think, since they wouldn't be adjusting the setting either way.

    Toning down what we currently have to better match ambient lighting -- as it should have, to begin with -- and relegating the rest to the player's discretion through 'character lighting' makes the most sense to me.
    I may not have put it in a way that was clear. Your idea is what I meant, where the new zero setting is more accurately reflecting environment lighting and shadow on the character (which will end up being darker in most cases compared to how it is right now). I was just suggesting that the character lighting setting have a wider range to keep people who enjoy the current options happy if changes were made.
    (7)