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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,084
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    This idea that damage output is everything and hence the "pure" jobs are automatically "dominating" because they do more damage needs to die. To quote that right back at you.

    The whole idea is that while damage ouput is measured as a number, non-damage output is not done so, but as it exists, it has to be taken into account into the whole package. As in, a Red Mage's rezzing and defensive ability are helping the raid, just not as a number you can later look at in a pretty chart. Does that personally upset you in some deeply emotional way?
    This would imply that the jobs are remotely balanced based on the actual contribution their non damage utility brings and not just have it haphazardly thrown into different classes balanced on the axis of damage only

    If there was clearly defined paradigms of how much utility is “worth” and jobs were balanced relative to that that would be fine, but jobs are balanced purely on damage (except for rezz), everything else just sort of exists and doesn’t play into how they balance anything

    And then there is the argument of what actually constitutes utility, does VPR’s insane disconnection ability count as utility? Should it be taxed for it? What about SAM’s less mobility compared to the other melee. The only paradigm they can seem to actually stick to is taxing rezz harshly
    (4)
    Last edited by Supersnow845; 09-28-2024 at 08:41 PM.

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If there was clearly defined paradigms of how much utility is “worth” and jobs were balanced relative to that that would be fine, but jobs are balanced purely on damage (except for rezz), everything else just sort of exists and doesn’t play into how they balance anything

    And then there is the argument of what actually constitutes utility, does VPR’s insane disconnection ability count as utility? Should it be taxed for it? What about SAM’s less mobility compared to the other melee. The only paradigm they can seem to actually stick to is taxing rezz harshly
    If anything, Raise is probably the easiest of the "utilities" to assign a value. To start, the "official" definition of rDPS:
    rDPS stands for "raid-contributing DPS", and it is measuring how much damage you actually brought to the raid. The formula for it is:

    rDPS = DPS - (damage gained from others' external buffs) + (damage given to others by your own external buffs)
    "We" simply need to recognize that "HP > 0" is itself a damage buff. After all, someone without it deals no damage.

    The relative simplicity of Raise here is that it straight-up applies the buff if it has fallen off. It's likely a bit much to credit all of a newly-Raised player's damage to the one who cast the Raise, but surely some credit is deserved.
    (1)