Quote Originally Posted by Lyth View Post
If you're using DPS as a measure of player skill...
Oh I mean im not saying the numbers im referring can be directly translated to job difficulty 1:1 but it does indicate dps consistancy within each job, and a good theory behind that consistancy is ease of play.

While i do agree that jobs may be more crit dependant than others, MCH and especially DNC are both jobs with high base potency on a single skill, so you would imagine wild swings in dps given crit/DH chance but they are easily the narrowest range, even accounting for the lower overall output.

Still... hmm... yeah I suppose you'd have to adjust the ranges for expected crit/dh...but then that gets muddy because that data is across the entire player base with all sorts of varying gear combinations... yeah okay maybe not then xD