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Thread: Fixing Mch

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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,507
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alchemii View Post
    That was always the point though. Brd and Dnc are suppose to give enough buffs to the entire party that they make up for their lower dps and make them viable options, while Mch is suppose to be the Greedy Ranged that deals enough damage to make it a viable option. However, as it stands right now, Mch isn't a viable option at all it. Last I checked it wasn't even beating out Brd or Dnc in DPS the category it's suppose to focus on.
    Yeah, but the point is that the overall - after buff contribution - should be competitive between the 3 of them. I know right now is not a good picture because MCH is too low - but then if it's too high we just invert the problem.

    DNC and BRD are supposed to have low personal dps by design, but in the end all that matters is that plus the "outsourced contribution" given by the buffs.

    If somehow the status quo gets a rebalance by increasing MCH's personal potency to be on par with DNC and BRD's rdps, it would be a never-ending balancing game every patch, to match the gains those jobs get with other people's new ilevels of gear. That's why I think MCH as a selfish dps in this group is an unsustainable choice.
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  2. #2
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Valence View Post
    Bringing back the bishop turret found in its current pvp form would be a boon for the job and would not only refit it closer to the ranged physical stated purpose of "buffing support job" as described on the XIV job guide page, but also bring unique pulsing barriers to toy with for support tools.
    Yea my thought was to bring it back how it use to be. You summon it onto the field where it does auto-attacks, then you trigger a skill that makes it apply a debuff on the enemy with the auto attacks that acts as a support for the rest of the party. Which is what it current does in pvp, plus the added benefit of not having to redeploy if some how a pack of mobs lasts long enough for a second go.

    Quote Originally Posted by Raikai View Post
    Yeah, but the point is that the overall - after buff contribution - should be competitive between the 3 of them. I know right now is not a good picture because MCH is too low - but then if it's too high we just invert the problem.

    DNC and BRD are supposed to have low personal dps by design, but in the end all that matters is that plus the "outsourced contribution" given by the buffs.

    If somehow the status quo gets a rebalance by increasing MCH's personal potency to be on par with DNC and BRD's rdps, it would be a never-ending balancing game every patch, to match the gains those jobs get with other people's new ilevels of gear. That's why I think MCH as a selfish dps in this group is an unsustainable choice.
    If we drop that then we move back to the current problem we're having with all jobs. That being homogenization. If you remove the core identity of Mch it's just gonna be Brd and Dnc. Sure it'll be easier to balance then, but it's also not going to be any different to play. Bring back it's old random chance mechanics as a buffer, well then it's just Dnc. Don't bring them back then it's just a less flashy Brd. It needs to keep it's identity as the Self Burst DPS, or at least the Self Ranged DPS. Honestly the solution would probably be to bring it back to the Highest Burst DPS while having very low dps between bursts. This would mean the sustained damage buffs of Brd and Dnc would still be viable, and Mch could keep it's identity while holding an actual useful place in the party. But that would involve them needing to make DPS checks important in fights again.
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  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,432
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raikai View Post
    Yeah, but the point is that the overall - after buff contribution - should be competitive between the 3 of them. I know right now is not a good picture because MCH is too low - but then if it's too high we just invert the problem.

    DNC and BRD are supposed to have low personal dps by design, but in the end all that matters is that plus the "outsourced contribution" given by the buffs.

    If somehow the status quo gets a rebalance by increasing MCH's personal potency to be on par with DNC and BRD's rdps, it would be a never-ending balancing game every patch, to match the gains those jobs get with other people's new ilevels of gear. That's why I think MCH as a selfish dps in this group is an unsustainable choice.
    We're repeating the same patterns than in Endwalker so far. Rphys (and SMN/RDM) start 8-10% in total combined damage (personal + raid buffs + raid buff use aka cDPS) behind the melees + BLM/PCT, will probably get buffed a little for the next tiers and the difference may go down to 5ish % as it did in EW later. MCH also starts even lower than BRD/DNC exactly like in EW (I believe at EW launch it was somewhere like 13% behind the melees, absolutely batshit insane), and got buffed with every ranged for x.1, but also had to be rebuffed individually regularly because it just can't follow gear stat increases due to playing into raid buffs less well than actual selfish DPS jobs worth their salt.
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