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Thread: Fixing Mch

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  1. #1
    Player
    Alchemii's Avatar
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    Dec 2014
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    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100

    Fixing Mch

    So I'm making this to put down my thoughts on what should be done to fix Mch at this point. There's really no denying the class is in a bad spot for what it's suppose to be, and something needs to be done about.

    Most of my recommendations will be pulling Mch back to where it use to be.

    1-2-3 Combo: There's currently nothing fundamentally wrong with the 1-2-3 Combo, but it's pretty generic at this point. I think it would be interesting to pull it back to actually work with the heat system, but I would be much more interested in them reintroducing the bullet system. Maybe instead of making it a random chance, make the bullet buff the next shot in the combo.

    Bring back Rook Autoturret and Bishop Autoturret. Don't tie them in with Automaton Queen.
    -Overload: Rook and Bishop Overload should be a CD skills that tie in with the turrets as big attacks that work with it.
    -Overdrive: Buff that causes the Turrets auto-attack to debuff the enemy to cause the entire raid to deal 5% more damage.

    Wildfire: This should deal a % damage of the total amount of damage dealt by the MCH within the Wildfire window. Not just Weaponskills, and not based off the number of Weaponskills performed in the window.

    Tactician: This is the exact same skill as Brd's Troubadour and Dnc's Shield Samba. Which is fine, but it's not a good enough skill to justify Mch's damage being where it's at.

    Dismantle: This should be the debuff applied by the turrets to increase party damage. Personally I think it should increase party damage, and lower targets damage, but I don't know if that's just being unreasonable or not.

    Flamethrower: This needs a complete overhaul. It's current state is because of how heat build up originally worked, but that's changed and the heat build up has been removed, so now it's a useless skill.

    Bioblaster: This should not share a CD with Drill, and probably have it's dot damage increased by 10-20 points, and should be an OGCD skill.

    Automaton Queen: This should not tie in with the Turrets at all, and just continue working how it currently does.

    I don't think any other skills really need a change. These are just the big ones.
    (3)
    Last edited by Alchemii; 09-27-2024 at 03:20 AM.

  2. #2
    Player
    Raikai's Avatar
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    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Auto-crossbow needs to recharge the oGCDs like its single target counterpart! That's one of the worst design flaws.

    Flamethrower could simply 'ignite' Bio Blaster's dot for an even stronger burning dot on top of its damage.

    Other than mechanical changes, MCH also need to stray away from the 'selfish' party buff spot. I know it's what it makes the job unique, but I don't see how that is able to exist in a viable way without hurting too BRD and DNC too much.

    Imagine if MCH brought Ninja levels of DPS... It would outclass the other aiming jobs.
    (7)
    Last edited by Raikai; 09-27-2024 at 03:24 AM. Reason: added a last note I forgot.

  3. #3
    Player
    Alchemii's Avatar
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    Y'noh Tia
    World
    Zalera
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    Goldsmith Lv 100
    Quote Originally Posted by Raikai View Post
    Auto-crossbow needs to recharge the oGCDs like its single target counterpart! That's one of the worst design flaws.

    Flamethrower could simply 'ignite' Bio Blaster's dot for an even stronger burning dot on top of its damage.
    Oh, I like these ideas.
    (3)

  4. #4
    Player
    Alchemii's Avatar
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    Y'noh Tia
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    Zalera
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    Goldsmith Lv 100
    Quote Originally Posted by Raikai View Post

    Other than mechanical changes, MCH also need to stray away from the 'selfish' party buff spot. I know it's what it makes the job unique, but I don't see how that is able to exist in a viable way without hurting too BRD and DNC too much.

    Imagine if MCH brought Ninja levels of DPS... It would outclass the other aiming jobs.
    Since you added stuff, I will too. :P I actually think it shouldn't, I think it should be dealing Ninja levels of DPS. Brd and Dnc are suppose to be the Support jobs. With returning the damage increasing debuff back to Mch, it would still be more about Buffing the Mch's own damage during it's Wildfire burst phase, than about actually giving everyone else the buff.
    (0)

  5. #5
    Player
    Raikai's Avatar
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    Arlo Nine-tails
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    Mateus
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    Scholar Lv 90
    Quote Originally Posted by Alchemii View Post
    Since you added stuff, I will too. :P I actually think it shouldn't, I think it should be dealing Ninja levels of DPS. Brd and Dnc are suppose to be the Support jobs. With returning the damage increasing debuff back to Mch, it would still be more about Buffing the Mch's own damage during it's Wildfire burst phase, than about actually giving everyone else the buff.
    But if you think about it... and talking rDPS here, if MCH is buffed so much that goes beyond RDM and on pair with NIN, then it suddenly becomes the optimal candidate for the Phys Ranged slot.

    Why anybody would bring dps buffers BRD and DNC when MCH can suprass them even with their outsourced damage accounted for? It would be very imbalanced, unless they add an essential variable to tip the scales (eg. a rez to BRD and DNC).
    (0)

  6. #6
    Player
    Alchemii's Avatar
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    Y'noh Tia
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    Zalera
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    Goldsmith Lv 100
    Quote Originally Posted by Raikai View Post
    But if you think about it... and talking rDPS here, if MCH is buffed so much that goes beyond RDM and on pair with NIN, then it suddenly becomes the optimal candidate for the Phys Ranged slot.

    Why anybody would bring dps buffers BRD and DNC when MCH can suprass them even with their outsourced damage accounted for? It would be very imbalanced, unless they add an essential variable to tip the scales (eg. a rez to BRD and DNC).
    That was always the point though. Brd and Dnc are suppose to give enough buffs to the entire party that they make up for their lower dps and make them viable options, while Mch is suppose to be the Greedy Ranged that deals enough damage to make it a viable option. However, as it stands right now, Mch isn't a viable option at all it. Last I checked it wasn't even beating out Brd or Dnc in DPS the category it's suppose to focus on.
    (0)

  7. #7
    Player
    Raikai's Avatar
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    Arlo Nine-tails
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    Mateus
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    Scholar Lv 90
    Quote Originally Posted by Alchemii View Post
    That was always the point though. Brd and Dnc are suppose to give enough buffs to the entire party that they make up for their lower dps and make them viable options, while Mch is suppose to be the Greedy Ranged that deals enough damage to make it a viable option. However, as it stands right now, Mch isn't a viable option at all it. Last I checked it wasn't even beating out Brd or Dnc in DPS the category it's suppose to focus on.
    Yeah, but the point is that the overall - after buff contribution - should be competitive between the 3 of them. I know right now is not a good picture because MCH is too low - but then if it's too high we just invert the problem.

    DNC and BRD are supposed to have low personal dps by design, but in the end all that matters is that plus the "outsourced contribution" given by the buffs.

    If somehow the status quo gets a rebalance by increasing MCH's personal potency to be on par with DNC and BRD's rdps, it would be a never-ending balancing game every patch, to match the gains those jobs get with other people's new ilevels of gear. That's why I think MCH as a selfish dps in this group is an unsustainable choice.
    (0)

  8. #8
    Player
    Syphin_Polaris's Avatar
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    Jun 2015
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    Syphin Polaris
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    Midgardsormr
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    Reaper Lv 100
    Quote Originally Posted by Raikai View Post
    Auto-crossbow needs to recharge the oGCDs like its single target counterpart! That's one of the worst design flaws.

    Flamethrower could simply 'ignite' Bio Blaster's dot for an even stronger burning dot on top of its damage.

    Other than mechanical changes, MCH also need to stray away from the 'selfish' party buff spot. I know it's what it makes the job unique, but I don't see how that is able to exist in a viable way without hurting too BRD and DNC too much.

    Imagine if MCH brought Ninja levels of DPS... It would outclass the other aiming jobs.
    Ya know, ever since the heat mechanic got scrapped I always thought they should have added the stacking dot mechanic flamethrower use to have in PvP over into PvE to justify the duration of the attack and reward you in turn with the damage from the stacked dots.

    That said, I really enjoy the idea of using bioblaster and "igniting" it with flamethrower. It could even place a little fire animation over the targets akin to what the pyretic debuff does to us when ignited.
    ...And for real WHY does Auto-crossbow NOT feed us our charges back like the single target one does? Make it make sense.

    -Small edit: While I didn't really enjoy the heat system from SB personally, I do miss the ammo system a little. The idea of loading up special rounds to increase the punch of your attacks was always neat to me. I also miss the reload animations if I'm honest. For example, some guns would actually break open on the use of reload and quick reload, such as Revolver of the Wanderer. (I believe that's the weapon's name)
    (0)
    Last edited by Syphin_Polaris; 09-29-2024 at 09:43 PM. Reason: added additional thoughts
    Quote Originally Posted by NanaWiloh View Post
    Hall of novice: Dont stand in bad

    Veteran players: Stand in bad

    Forums: We need more tutorials to teach people how to play!!!

    This pretty much explains itself..

  9. #9
    Player
    Hanayumi's Avatar
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    Nov 2013
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    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I personally love the single target rotation for Mch, prolly my favorite rotation of all jobs so far that ive played in depth. Still have issues with it though, the damage takes a massive nose dive after doing your brust, its basic combo very much needs a potency increase. Now its AoE rotation on the other hand is prolly one of worst... massive cluster fuck with hardly any skills collaborating with eachother, for starters 100% Autocrossbow needs to have same oGCD charge as Heat Blast/Blazing Shot and Flamethrower a potency increase to make it worth using. Beyond that Flamethrower(needs gauge building) and Bio Blaster(doesnt work with reassemble) just need a flat out reworks, along with some means of AoE with Battery Gauge, either AoE atks on Queen or an entirely different automaton.
    (0)

  10. #10
    Player
    Alchemii's Avatar
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    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Hanayumi View Post
    I personally love the single target rotation for Mch, prolly my favorite rotation of all jobs so far that ive played in depth. Still have issues with it though, the damage takes a massive nose dive after doing your brust, its basic combo very much needs a potency increase. Now its AoE rotation on the other hand is prolly one of worst... massive cluster fuck with hardly any skills collaborating with eachother, for starters 100% Autocrossbow needs to have same oGCD charge as Heat Blast/Blazing Shot and Flamethrower a potency increase to make it worth using. Beyond that Flamethrower(needs gauge building) and Bio Blaster(doesnt work with reassemble) just need a flat out reworks, along with some means of AoE with Battery Gauge, either AoE atks on Queen or an entirely different automaton.
    That's why I was recommending bringing back the turrets. Rook turret is a Single Target Auto Attack, while Bishop turret is a AOE Auto Attack. Flamethrower though..... Since they changed up the heat system, it really has no purpose now, and Bio Blaster is just dot applier, I can't think of any dots that work off crits now. Though I could be wrong.
    (0)

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