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  1. #11
    Player
    Rin_Sato's Avatar
    Join Date
    Aug 2015
    Posts
    224
    Character
    Rin Sato
    World
    Exodus
    Main Class
    White Mage Lv 82
    The reason I think a fight would be a good test, is because the whole reason you'd ever macro your actions is so that you could use them in a fight, and not so you can whack a stationary dummy.
    As soon as you need to move around and dodge aoes, does the macro still work just as well? What are the issues that may arise?

    I believe the reason people in general don't macro their actions is simply that it isn't worth the hassle and is worse.

    "Too many variables."

    This is because you are, I am sorry to say, not a consistent player.
    If you play optimally you will be hitting the same gcd, in the same point in the fight (granted boss rotation), every single time.
    There will be no variables aside from time and uptime.

    If you can't do this I don't see any reason to even argue against what you're saying, because clearly it doesn't even matter to you if you are losing uptime when playing normally, or doing random rotations.

    And I swear to god if somebody mentions some niche cases of ex. multiple misaligned raidwides and dots, please note that the same rotation can be replicated without the buffs (if you even cared about matching it exactly (it may not always matter for uptime), because all I am saying to look at is **Action count** and **Encounter Duration**, which depends on **Skill speed**. (You can simply look at a limited time window and compare the action count within it, provided it is long enough, so before anyone bothers making the extremely bad reply about needing to have exactly the same encounter time, you don't, it is sufficient to manually review a (sufficiently large) portion of the encounter.)
    (11)
    Last edited by Rin_Sato; 09-25-2024 at 10:19 PM.
    :thinking: