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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,374
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Returning rphys to MP based raid buffs would bring back a lot of identity to the role altogether. MCH included. Making buffing and support actually involved instead of fire and forget buttons would go a long way already.

    Quote Originally Posted by BabyYoda View Post
    It is like you save melee attacks after the mechanics.. you don't have to be melee all the time it's 50% 50%
    I see, I didn't exactly understand that you wanted to mix melee attacks into the kit, a bit like with pvp DNC and ShB pve DNC (for burst). Maybe it could prove interesting.
    (3)

  2. #12
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    Returning rphys to MP based raid buffs would bring back a lot of identity to the role altogether. MCH included. Making buffing and support actually involved instead of fire and forget buttons would go a long way already.
    Honestly I don’t remember if people liked them or not but I think it’d be pretty cool if Machinist’s Deploy Turret / Promotion made a comeback. Not as an actual pet ofc, just the mechanic itself lol. They could have the promoted turrets give debuff effects to keep in line with Machinist being more ‘offense oriented’ as opposed to the defensive/healing support oriented Bard/Dancer. Though they’d probably need to separate Queen Automaton from Rook Autoturret first or there’s be a SMN Carbuncle situation with it popping in/out at certain points lol.

    Rook Overdrive could restore more MP if Promote is used for a shorter duration to make applying buffs for short periods and switching between them more regularly more worthwhile than just using one and forgetting about it until you hit 0MP. Or maybe they could add a MP recovery effect to Double Check / Checkmate so Hypercharge phases doubles as an mp maintenance one? Idk just random thoughts.

    Basically I do feel like if they did want to lean more into the ‘phys ranged = support dps’, there’s plenty of space for Machinist to fit into that niche too without having to give up it’s more ‘offensive oriented’ nature. Not that anyone is saying otherwise lol I just think it’s worth pointing out since I know a lot of people prefer Machinist precisely because it has a (somewhat) more ‘offensive’ leaning than Bard and Dancer
    (0)
    Last edited by Connor; 09-23-2024 at 01:35 AM.

  3. #13
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    If any phys range job has walking casts it should be BRD because its the only phys range job that has a weapon that requires charging, knocking an arrow and letting it go makes far more sense then a gun cast. Other than that instead of a cast but DNC having its spin move from pvp in pve its something that I literally can't understand why hasn't been added into PVE, that skill just suits DNC so well and would be so much fun in AOE and its already in the game just rework it slightly for PVE.
    (1)

  4. #14
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,277
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ramiee View Post
    If any phys range job has walking casts it should be BRD because its the only phys range job that has a weapon that requires charging, knocking an arrow and letting it go makes far more sense then a gun cast. Other than that instead of a cast but DNC having its spin move from pvp in pve its something that I literally can't understand why hasn't been added into PVE, that skill just suits DNC so well and would be so much fun in AOE and its already in the game just rework it slightly for PVE.
    I feel like walking casts would work really well for MCH as well because they are mechanically similar to scoping in/aim down sights mechanics present in most shooters where you can have perfect long ranged accuracy at the cost of limited movement, and field of view. DNC on the hand I absolutely would not want walking casts because the would be wildly inappropriate for the theme, and feeling of the job. If anything I think DNC could benefit from some melee attacks, and maybe something like a walking channel attack like Honing Dance from PVP.
    (3)
    Last edited by mallleable; 09-23-2024 at 05:12 AM.

  5. #15
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by mallleable View Post
    DNC on the hand I absolutely would not want walking casts because the would be wildly inappropriate for the theme, and feeling of the job. If anything I think DNC could benefit from some melee attacks, and maybe something like a walking channel attack like Honing Dance from PVP.
    This is quite literally what I said
    (2)

  6. #16
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    87
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 62
    Quote Originally Posted by BabyYoda View Post
    What I mean by BRD focusing on songs is how we can have a system for songs to be performed..
    I want BRD to press different tunes to perform song(similar to ninjitsu system).. each 60s have mini game song to empower current buff even more.
    This sounds a lot like the EQ1 bard. You have different songs that pulse for 3 seconds (damage, stun, dot, heal, root, etc.). Changing instruments gave you different effects (such as drum would increase your run speed). There were certain instruments that would allow you to weave up to 4 different songs (Lyre of the Bard IIRC) where you could freeze a target in place, and all they could do is just stand there watching their HP dwindle to nothing. The trick was you had to constantly press your buttons. If you missed a beat your song would end prematurely, and your rotation disrupted. They didn't use bows (that was the ranger class), only instruments.

    Would be kind of cool to have a class like that.
    (1)
    Last edited by Gaiinahat; 09-23-2024 at 11:37 AM.

  7. #17
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,331
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gaiinahat View Post
    This sounds a lot like the EQ1 bard.
    It's actually a pretty common design overall, expecially in older MMORPGs and RPGs.

    For another example that is ~same, see DAoC Albion Paladin. For a design clearly inspired by this albeit mechanically distinct, see GW2 Revenant Herald-spec.
    (0)

  8. #18
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I would love meaningful cast times on MCH and BRD and I mean that visually. Like Bard calling Moogles to play instruments and directing them like an Orchestra Conductor. Or MCH stopping to actually build something like a machine gun turret or teleport pad that other party members can walk thru for quick movement wherever they have placed the second pad.
    (1)
    If I'm 5 seconds into a Rez please don't use Swift Cast and steal my glory. Just let me waste the MP.

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