
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.


Lmao.
Its called statistics.Okay, thank you for the numbers. Would you mind linking the article? Because sometimes, articles still do not have the big picture, I would like to verify its source and what website it came from. And I would argue that in 2023, yes the playerbase was at a low, but that always happens. Post-MSQ, in-between patches are going to be at an all-time low where people are going to play other things while waiting for the next patch. It has been a thing since 2015, when HW first came out. The numbers are going to fluctuate.
According to the statistics they linked btw (https://steamcharts.com/app/39210), peak being around 94k on steam, and taking the almost 500k into account, then yeah, roughly 20% of the playerbase, as I said. So, I'm not sure I get this but, why is it okay to based statistics on 20% of the population? Please make me understand why ignoring 80% of the playerbase/population is a good statistic for things? And if that is how other companies do so as well, basing it on 20%, then yes, I will say that. Because it's largely ignoring the majority and should be looked at.
Those should have got us to an increase (according to you) not a decrease, and what we got is a decrease.
Also xbox players are an extremely minuscule minority of players, go around and ask players if they are on Xbox, I'll be waiting.
And lol @ the graphic card excuse, its not that hard to get one.


At last, I have been waiting all day for someone to make that argument on that point. I was expecting it from someone else, but even so, you should be commended.
I also have to take some wind out of your sails though, for the following reasons- those numbers are simply not in yet. I do in fact expect that this will be a mitigating circumstance why Steam playership may see a greater relative decline than total, all category playership.
Now for a few problems with that though, because in the big picture we are not out of the woods yet.
To start with the easiest, the effect of the new higher pc requirements and cost of graphics cards: If people are leaving Steam and moving to console over the cost of higher end graphics cards, that does not give SE either more players or more subscriptions, they are only moving between categories. You want new players, and there is no reason why someone who wasn't playing the game before the requirements went up, would start playing it now for the reason that they have gone up.
Opening up to XBox players opened up a new market which was originally zero and so could only shoot up. But that is a one-time effect. It does not in any way say that how people react to the state of the game undergoes a fundamental change. And I rather hope in fact that not a lot of xbox players are even at Dawntrail yet, because that would mean going through the whole of ARR, HW, SB, ShB, and EW way too fast for a healthy work/life balance, so we can't even measure in that population yet if there is a "Dawntrail effect" without it being chockful of statistically confounding factors.
So if there was a Dawntrail decline effect, the influx of xbox players would mask it, not reverse the trend. And if there was not a Dawntrail decline effect, we now can't prove that either because we need the shock of the xbox launch out of the player numbers first. Whichever trend there really was before the xbox launch, is likely to continue. Unless, again that word, people who own Xbox consoles are on some fundamental level psychologically different from PC or PS players, and I kind of don't think they are.
EDIT: There are a few more of you who made posts I would have liked to respond to, but it seems I have reached my daily post limit so I am prevented from answering the rest.
Last edited by Eyrilona; 09-21-2024 at 04:19 AM.
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