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  1. #41
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by AddictedToWitches View Post
    They hated him because he spoke the truth
    Almost every bad design decision in this game can ultimately be traced back to community feedback.
    I have stressed before that when players complain about jobs and the devs listen to their complaints, the jobs end up worse for it
    see: DRK. Perfectly fine in Stormblood and only needed to cut back a bit on dark arts spam. Gets gutted because people complained
    Bold of you to think the job designers don't just change things willy-nilly and throw crap at the wall hoping it'll stick.

    Much easier to blame mythical "community feedback" than realizing that maybe, just maybe, the devs just flat out suck lmao.
    (7)

  2. #42
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,526
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eyrilona View Post
    Can we stop turning every thread on this forum into "we hate tanks" ? There are already several about that, and they're all the same tired argument rehashed a few dozen ways.
    It’s hard when 3/4 of the balancing problems in casual content can be directly attributed to bad tank balancing. In this thread in particular it’s obviously their “vision” as the OP puts it that tanks should be immortal and the players are getting sick of that, hence it’s perfectly on topic

    Quote Originally Posted by AddictedToWitches View Post
    They hated him because he spoke the truth
    Almost every bad design decision in this game can ultimately be traced back to community feedback.
    I have stressed before that when players complain about jobs and the devs listen to their complaints, the jobs end up worse for it
    see: DRK. Perfectly fine in Stormblood and only needed to cut back a bit on dark arts spam. Gets gutted because people complained
    If the devs can’t help but respond to every piece of feedback with a mallet when a chisel is all that’s needed then that speaks of them having a design problem

    Using your own example “hey can you please reduce dark arts spam a bit” sure we heard your feedback so we destroyed DRK’s entire job structure and design

    That method of design doesn’t fill me with confidence
    (10)
    Last edited by Supersnow845; 09-19-2024 at 09:57 AM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #43
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    775
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Remember back in HW/SB about healer memes?.

    —Don't tell me what to do.
    —I won't follow your big pulls.
    — Cleric Stance? I'm a Healer.
    — AOE damage ? Dude I'm a Healer.
    —Bane? Rofl ask the SMN.
    —I hope SE stop giving us damage or dots it's giving me anxiety.
    (2)

  4. #44
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by AnnRam View Post
    Remember back in HW/SB about healer memes?.

    —Don't tell me what to do.
    —I won't follow your big pulls.
    — Cleric Stance? I'm a Healer.
    — AOE damage ? Dude I'm a Healer.
    —Bane? Rofl ask the SMN.
    —I hope SE stop giving us damage or dots it's giving me anxiety.
    You are correct; a lot of people weren't around to know the true history of the healer journey in xiv. However, square enix needs to learn what nuance is, over-correcting to 1 side or the other is never a good decision. It's why I'm actually ok with the state of the jobs in dawntrail, it's getting better without it being an extreme over-correction. The state of healers is a big problem though, it shouldn't take 3 or 4 expansions to fix it.

    Stormblood was the expansion where they got healers right; no more cleric stance yet Sch was fun, Ast was fun even if a bit overpowered, and Whm was fun even if somewhat weak compared to the other 2 (but this is what happens when jobs are made to be creative and unique, one job will be left out of the fun and out of high end raids as well).
    (1)

  5. #45
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,526
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AnnRam View Post
    Remember back in HW/SB about healer memes?.

    —Don't tell me what to do.
    —I won't follow your big pulls.
    — Cleric Stance? I'm a Healer.
    — AOE damage ? Dude I'm a Healer.
    —Bane? Rofl ask the SMN.
    —I hope SE stop giving us damage or dots it's giving me anxiety.
    Again all this shows is square enix can’t do anything besides taking a hammer to any feedback offered

    There is a middle ground between the complaints in HW and the void of job design space we have now
    (7)

  6. #46
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Eyrilona View Post
    Can we stop turning every thread on this forum into "we hate tanks" ? There are already several about that, and they're all the same tired argument rehashed a few dozen ways.
    I dont hate tanks, I hate WARs.
    (0)

  7. #47
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Wait...did no one catch that? Yoshida said they changed Viper based on players saying they couldn't see mechanics, then said they didn't listen to player feedback. Sooo which is it?
    (1)

  8. #48
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,526
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Palladiamors View Post
    Wait...did no one catch that? Yoshida said they changed Viper based on players saying they couldn't see mechanics, then said they didn't listen to player feedback. Sooo which is it?
    What on earth does a debuff have to do with not being able to see mechanics
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #49
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    533
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    What on earth does a debuff have to do with not being able to see mechanics
    I guess melee players can only see one thing at a time so tracking a debuff precludes seeing mechanics?
    (1)

  10. #50
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Alice_Rivers View Post
    I guess melee players can only see one thing at a time so tracking a debuff precludes seeing mechanics?
    Its funny because on like Dragoon/Ninja I can reasonably see this being a problem due to the constant double weave and oGCD spam which led to constant effects that could make it hard to track things but on Viper? That job plays itself, the only time you double weaved it gave you a recast with enough time to triple weave.
    Outside of like Reawaken Viper has some of the most visual clarity of any Melee in the game with its effects, this is just a made up excuse by the devs who clearly wanted to change Viper prior to launch but didn't have enough time.
    (2)

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