Bold of you to think the job designers don't just change things willy-nilly and throw crap at the wall hoping it'll stick.They hated him because he spoke the truth
Almost every bad design decision in this game can ultimately be traced back to community feedback.
I have stressed before that when players complain about jobs and the devs listen to their complaints, the jobs end up worse for it
see: DRK. Perfectly fine in Stormblood and only needed to cut back a bit on dark arts spam. Gets gutted because people complained
Much easier to blame mythical "community feedback" than realizing that maybe, just maybe, the devs just flat out suck lmao.
It’s hard when 3/4 of the balancing problems in casual content can be directly attributed to bad tank balancing. In this thread in particular it’s obviously their “vision” as the OP puts it that tanks should be immortal and the players are getting sick of that, hence it’s perfectly on topic
If the devs can’t help but respond to every piece of feedback with a mallet when a chisel is all that’s needed then that speaks of them having a design problemThey hated him because he spoke the truth
Almost every bad design decision in this game can ultimately be traced back to community feedback.
I have stressed before that when players complain about jobs and the devs listen to their complaints, the jobs end up worse for it
see: DRK. Perfectly fine in Stormblood and only needed to cut back a bit on dark arts spam. Gets gutted because people complained
Using your own example “hey can you please reduce dark arts spam a bit” sure we heard your feedback so we destroyed DRK’s entire job structure and design
That method of design doesn’t fill me with confidence
Last edited by Supersnow845; 09-19-2024 at 09:57 AM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Remember back in HW/SB about healer memes?.
—Don't tell me what to do.
—I won't follow your big pulls.
— Cleric Stance? I'm a Healer.
— AOE damage ? Dude I'm a Healer.
—Bane? Rofl ask the SMN.
—I hope SE stop giving us damage or dots it's giving me anxiety.
You are correct; a lot of people weren't around to know the true history of the healer journey in xiv. However, square enix needs to learn what nuance is, over-correcting to 1 side or the other is never a good decision. It's why I'm actually ok with the state of the jobs in dawntrail, it's getting better without it being an extreme over-correction. The state of healers is a big problem though, it shouldn't take 3 or 4 expansions to fix it.
Stormblood was the expansion where they got healers right; no more cleric stance yet Sch was fun, Ast was fun even if a bit overpowered, and Whm was fun even if somewhat weak compared to the other 2 (but this is what happens when jobs are made to be creative and unique, one job will be left out of the fun and out of high end raids as well).
Again all this shows is square enix can’t do anything besides taking a hammer to any feedback offered
There is a middle ground between the complaints in HW and the void of job design space we have now
Wait...did no one catch that? Yoshida said they changed Viper based on players saying they couldn't see mechanics, then said they didn't listen to player feedback. Sooo which is it?
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Its funny because on like Dragoon/Ninja I can reasonably see this being a problem due to the constant double weave and oGCD spam which led to constant effects that could make it hard to track things but on Viper? That job plays itself, the only time you double weaved it gave you a recast with enough time to triple weave.
Outside of like Reawaken Viper has some of the most visual clarity of any Melee in the game with its effects, this is just a made up excuse by the devs who clearly wanted to change Viper prior to launch but didn't have enough time.
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