Can we stop turning every thread on this forum into "we hate tanks" ? There are already several about that, and they're all the same tired argument rehashed a few dozen ways.
Can we stop turning every thread on this forum into "we hate tanks" ? There are already several about that, and they're all the same tired argument rehashed a few dozen ways.
It’s hard when 3/4 of the balancing problems in casual content can be directly attributed to bad tank balancing. In this thread in particular it’s obviously their “vision” as the OP puts it that tanks should be immortal and the players are getting sick of that, hence it’s perfectly on topic
If the devs can’t help but respond to every piece of feedback with a mallet when a chisel is all that’s needed then that speaks of them having a design problemThey hated him because he spoke the truth
Almost every bad design decision in this game can ultimately be traced back to community feedback.
I have stressed before that when players complain about jobs and the devs listen to their complaints, the jobs end up worse for it
see: DRK. Perfectly fine in Stormblood and only needed to cut back a bit on dark arts spam. Gets gutted because people complained
Using your own example “hey can you please reduce dark arts spam a bit” sure we heard your feedback so we destroyed DRK’s entire job structure and design
That method of design doesn’t fill me with confidence
Last edited by Supersnow845; 09-19-2024 at 09:57 AM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Wait...did no one catch that? Yoshida said they changed Viper based on players saying they couldn't see mechanics, then said they didn't listen to player feedback. Sooo which is it?
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Its funny because on like Dragoon/Ninja I can reasonably see this being a problem due to the constant double weave and oGCD spam which led to constant effects that could make it hard to track things but on Viper? That job plays itself, the only time you double weaved it gave you a recast with enough time to triple weave.
Outside of like Reawaken Viper has some of the most visual clarity of any Melee in the game with its effects, this is just a made up excuse by the devs who clearly wanted to change Viper prior to launch but didn't have enough time.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.