Quote Originally Posted by lolnotacat View Post
I feel like this is the worst long term change the game has underwent. I remember how I got recruited to my first FC when I started playing in 2.5. I was in Brayflox's Longstop and playing WHM. I was partied up with 3 other players from the same FC and they were very chatty (something which rarely happens now). Back then, a lot of tanks wouldn't wall-to-wall pull like we do now and one of the DPS accidentally aggro'd another group. I managed to stop a few of the adds with Repose and fluid aura to give us enough time to burn down what we were already working on. The fact I used CC in a dungeon surprised them since I was still a sprout.

I rarely ever see interactions like this anymore. Partially it's because of how encounters are designed and partially because cross-server roulettes cut down on sociability. I feel Yoshi and team leaned to hard into the single player aspect of the game and that hurts everything except convenience.
forcing sociability is never a good idea. The first time i started to play the game i queued for the Praetorium dungeons back in stormblood i think it was. At that time after 3 hours no group popped up and so i quit the game. I just wanted to continue the story and i had no interest to engage with people just to get into a group for "old" content at the time. so i think its not a bad idea from SE to make the MSQ content a more solo player experience when people want to.