
Originally Posted by
CuteBucket
I really don't think this game's job and encounter design is run by "mob rule" or whatever.
Look at the recent Viper changes. I saw exactly ZERO people asking for that change across any platform I follow for FFXIV. The devs even said that change wasn't really based on player feedback and more something they decided to go through with and do on their end for their own reasons.
I'm not as much of a veteran player as some, but I've still been around long enough to see the HUGE outrage over the changes to Samurai in Endwalker. Hell, I'm still mad about those changes, years later! It was my main and while I still play it casually, I dropped it for high end content and went to tanking instead. I've found ONE player who does high end content AND also likes new SAM better, and even then, they didn't really have a problem with old SAM either. I never saw anyone, anywhere say "we hate Kaiten and Third-Eye please nerf or remove them." Maybe someone did, but it wasn't making the FFXIV news cycle at any rate.
You seem convinced that the devs are heeding the cries of the majority who want all the jobs dumbed down and homogenized. I just don't see that being the case. I hang out in both raider groups and very casual player groups, like people who have never even touched an EX trial. You know what my casual friends say and think about job design? Not much of anything. If a job is too difficult or annoying in their eyes, they just don't play it, and that's that. I've never heard them wish X job was easier or that they'd get rid of Y ability.
I think most of the job changes the devs have made over the years are NOT to favor the players, but to favor themselves and their workload balancing the game. Player feedback is a consideration but not a priority, I don't think. Sometimes your favorite job gets changed and it sucks and you have to pick up another one. Sometimes an old job you never liked gets changed and now it's more your play style than it was before. Such is the nature of any changes to the jobs. You win some, you lose some.