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  1. #1
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    Quote Originally Posted by CuteBucket View Post
    So. I think your problems go far beyond battles not being engaging enough. You seem to hold a lot of hostility for your fellow players (and fellow humans in general), which is not good mindset to have if you're playing a social game. People who like to raid and do hard content are not "better" (or worse) that players that like to play dress-up and gpose, and if you could see the statistic of players and their activities, I think you may be surprised at the number of people that do and enjoy both.

    There are absolutely toxic casuals out there, but I have never found them to be a majority. It's very rare I encounter someone so hopelessly bad at the game. I can certainly think of a few times it's happened, sure, but they stick out in my mind because they are so unusual. I absolutely believe that the majority of players want more engaging content. Have you seen what happens when someone complains about the game being "too difficult" as it stands? They get ratio'd into oblivion. That is not the majority of players.

    1. its not about diffuculty its about how enganged/focused you are on the game and combat in general
    2. never said i have an issue with it but when people are mostly doing things for a glamor item --_-- instend of enjoying the fight
    3. your kind right i do have hate for community but not the people about how it works

    let me explain

    Old stormblood ast; was great i found it 100% engaging it made me focus and it was ungodly fun however due to mob rule aka majority of community crying oh the range oh booo hoo i keep getting ewer then the devs and yoshi listening to those people stealing old ast game play from those who enjoyed it instend of them having the balls to say you dont like how this job plays then stfu and dont play it thats what i hate.

    Idc about the people one way are another but when what can stay and what gets stolen away is up to mob rule aka majority instead of being like "oh so you don't like cheese cake, then get the hell out and go eat a mc donalds instead"


    I find how society and communities function as wrong more so when a leader or group of leaders lack the balls to say you don't like it don't use that thing instead of fully changing it for cry babies



    Quote Originally Posted by Striker44 View Post
    Speaking frankly, I stopped reading right here. And the reason is that anything that just says "go and completely change key things about the game" is both a very questionable design decision and not one likely to be done by veteran developers. Making significant, fundamental changes to a game is a good way to lose your playerbase. If you want ideas to have a better chance of being implemented, look for smaller, incremental changes that keep the current overall feel of the game while nudging it in a new direction. That gives the developers an opportunity to see how people react to that nudging. If they embrace it, you can nudge further. If they openly reject it, it's not worth pursuing. There's actually a thread dedicated to exactly that in GD right now.
    which is the incorrect way to design a game, if you listen to mob rule instead of keep players enganged, eventually your game falls into the abyss forgettable trash i mean lets look at some of the most memorialable games zelda, mario, diablo 2 hell there many older games and game makers that knew when you had to tell players stfu and deal with it, get over yourself this is a game. the proplem with this is the devs themself not having the balls to tell the mob rule to stfu and deal with it, if you dont want to be enganged in game then dont play it. the difference is THis is A GAME not a second life sim.



    there are some things player should have suggestions about thats taken seriouse such as jobs being added, newer skills (not replacements), future outfits but im sorry players should have zero say when it comes to changing a current job etc


    I'm not saying this to be mean but when a society or community can take away something due to majority or mob rule its automaticly a trash society/community when the leader or devolper submits like a door mat to mob rule.



    Heres an example of what i mean Old summoner ( even i didnt like it since it wasnt a summoner) shouldnt have lost all its dots because of people like me, and if it did the devs should have added a job at the exact same time that was purely ran on dots. The same goes for old ast range add a job purely based on rng, or add one similar to ast that isnt for those who dont like it.

    THis "you cant make everyone happy is a bs excuse used by lack of creativity and effort" you can please everyone by keeping both option a and b. If i dont like dots i wouldnt play a job that uses them simple, however if i do enjoy it i will play one with it you dont have to change a certain thing due to cry babys saying boo hoo i dont like it, instead add something similar they will like and tell them just dont play what you dont like
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    Last edited by Angeldust; 09-16-2024 at 06:12 AM.

  2. #2
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    445
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Angeldust View Post
    let me explain

    Old stormblood ast; was great i found it 100% engaging it made me focus and it was ungodly fun however due to mob rule aka majority of community crying oh the range oh booo hoo i keep getting ewer then the devs and yoshi listening to those people stealing old ast game play from those who enjoyed it instend of them having the balls to say you dont like how this job plays then stfu and dont play it thats what i hate.

    Idc about the people one way are another but when what can stay and what gets stolen away is up to mob rule aka majority instead of being like "oh so you don't like cheese cake, then get the hell out and go eat a mc donalds instead"
    I really don't think this game's job and encounter design is run by "mob rule" or whatever.

    Look at the recent Viper changes. I saw exactly ZERO people asking for that change across any platform I follow for FFXIV. The devs even said that change wasn't really based on player feedback and more something they decided to go through with and do on their end for their own reasons.

    I'm not as much of a veteran player as some, but I've still been around long enough to see the HUGE outrage over the changes to Samurai in Endwalker. Hell, I'm still mad about those changes, years later! It was my main and while I still play it casually, I dropped it for high end content and went to tanking instead. I've found ONE player who does high end content AND also likes new SAM better, and even then, they didn't really have a problem with old SAM either. I never saw anyone, anywhere say "we hate Kaiten and Third-Eye please nerf or remove them." Maybe someone did, but it wasn't making the FFXIV news cycle at any rate.

    You seem convinced that the devs are heeding the cries of the majority who want all the jobs dumbed down and homogenized. I just don't see that being the case. I hang out in both raider groups and very casual player groups, like people who have never even touched an EX trial. You know what my casual friends say and think about job design? Not much of anything. If a job is too difficult or annoying in their eyes, they just don't play it, and that's that. I've never heard them wish X job was easier or that they'd get rid of Y ability.

    I think most of the job changes the devs have made over the years are NOT to favor the players, but to favor themselves and their workload balancing the game. Player feedback is a consideration but not a priority, I don't think. Sometimes your favorite job gets changed and it sucks and you have to pick up another one. Sometimes an old job you never liked gets changed and now it's more your play style than it was before. Such is the nature of any changes to the jobs. You win some, you lose some.
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  3. #3
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    Quote Originally Posted by CuteBucket View Post
    I really don't think this game's job and encounter design is run by "mob rule" or whatever.

    Look at the recent Viper changes. I saw exactly ZERO people asking for that change across any platform I follow for FFXIV. The devs even said that change wasn't really based on player feedback and more something they decided to go through with and do on their end for their own reasons.

    I'm not as much of a veteran player as some, but I've still been around long enough to see the HUGE outrage over the changes to Samurai in Endwalker. Hell, I'm still mad about those changes, years later! It was my main and while I still play it casually, I dropped it for high end content and went to tanking instead. I've found ONE player who does high end content AND also likes new SAM better, and even then, they didn't really have a problem with old SAM either. I never saw anyone, anywhere say "we hate Kaiten and Third-Eye please nerf or remove them." Maybe someone did, but it wasn't making the FFXIV news cycle at any rate.

    You seem convinced that the devs are heeding the cries of the majority who want all the jobs dumbed down and homogenized. I just don't see that being the case. I hang out in both raider groups and very casual player groups, like people who have never even touched an EX trial. You know what my casual friends say and think about job design? Not much of anything. If a job is too difficult or annoying in their eyes, they just don't play it, and that's that. I've never heard them wish X job was easier or that they'd get rid of Y ability.

    I think most of the job changes the devs have made over the years are NOT to favor the players, but to favor themselves and their workload balancing the game. Player feedback is a consideration but not a priority, I don't think. Sometimes your favorite job gets changed and it sucks and you have to pick up another one. Sometimes an old job you never liked gets changed and now it's more your play style than it was before. Such is the nature of any changes to the jobs. You win some, you lose some.
    if thats true thats even worse making things shift just to make things easy on yourself as your job is to design a game, and and lets be honest making 3x more than the avarage person. Thats like building a house but choicing to use plastic instead of glass for windows kinda bs.


    like if it was just them bowing a knee like door mats all they need is to grow a pair, but if they are legit using short cuts and doing these things due to being lazy trash using short cuts they all need to be fired and replaced with people who will do the job without using shortcuts
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    Last edited by Angeldust; 09-17-2024 at 06:48 AM.