I'm having trouble visualizing what you're describing in the OP, but I do agree that battles need some more engaging mechanics. As it is currently, we're playing DDR with AOE circles and very little else.


I'm having trouble visualizing what you're describing in the OP, but I do agree that battles need some more engaging mechanics. As it is currently, we're playing DDR with AOE circles and very little else.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
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