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  1. #3
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    Quote Originally Posted by Hanayumi View Post
    Uhh... just play a game that does this already rather than change a game that never has and wont ever do this? Never really understood why folks want to change game, sit down and think "ehh FFXIV really ment for me?"

    You realize ARR-hw-stormblood did things similar to what i was saying in dungeon fights, before they stoped trying and create repeatable shit that is rehash with just newer graphics and speed up. the point is IT SHOULD BE A GAME and a game requires engangement in battle, not battle and netflix.

    are you just going to ignore some of the older dungeons systems that it used. or raid fights with ghost train as an example they are used similar.

    This isnt asking for a completely diffrent game style just a different way of combat that encourages people to pay attention and making fighting more fun.

    these are just simple boss/combat fight mechnicas they could use to make a fight more enganging instead of being lazy and rehashing the same old, oh if you get hit by x you get a stack, or you look away or else become doom lol why do people be like "oh yoshi and devs try to do new things" No they don't they just rehash the same shit with diffrent colors,graphics and speed


    ps my examples were literally just made up in under 4 mins which is just to show the basic idea


    Quote Originally Posted by Akonyl View Post
    This is just fanfic masquerading as a rework, like someone going "XIV's job system needs a rework, so as a suggestion here's my in-depth description of a <job they want in the game>". None of these are particularly new/unique either, and are pretty similar to things xiv's done before.

    1) Gathering orbs while managing a counter / not letting it get too high is something they did in the Chrysalis, back in ARR. They're not the exact same thing but this wouldn't be something someone would go "oh, how novel" over
    2) Personal mechanics are a thing, though I don't think they were used a ton until recently, but for example the chains in m3s are only visible to the affected player (like the riddle). Otherwise this just sounds like a pass/fail thing like Bardam's, though it depends on the actual form the "riddles" take (which you didn't actually expand on)
    3) This one's kind of unique, but fights that require people to go around interacting with things instead of fighting have been done before (a2, a9) and people tend to think it's more annoying than not. I'd be up for seeing more item interaction fights again in the future though.

    They could work fine as fights, but none of the descriptions here really sound like they would be meaningfully more interesting than what we've already gotten, which contain a lot of ideas similar to the ones being mentioned here.
    People find it annoying only because they dont even want to be playing the game, they want to have something they are doing with their hands while watching netflix,hulu, or amazon prime while dressing up. This is why well this is going to sound cold and mean but typically the majority ARE, STUPID I mean look at the people who watch Twilight, listen to Justin beaver etc typically the silent minority amount of people are always more correct than the majority due to train following, trend-setting and just do not want to be on a game at all they just want something to do while doing something else. I mean at one point the majority believed the world was flat.



    Lets just look at the facts not how people view or see things because the truth is people don't matter only the truth matters the facts that all how a person feels or views something is irrelevant


    When you enter into a game, you are supposed to feel engaged with that world, the fights the story, and the jobs or classes in them.

    However most of the games and most people are like oh ya im just watching Hulu, Netflix or doing this other thing at the same time, that is wrong i'm sorry but it is. If you dont want to feel enganged with a fight or battle in general why the hell are you playing a game when you obviously do not want to game.


    The devs have shown since Stormblood ended they don't give a damn about job engagement or how we use the job its their way or the highway on job-fighting, bosses we can skip a mechanic even if we mass dps it, silence it etc Their design philosophy while popular is incorrect.

    Now it's not incorrect on the profit side or popularity however it is incorrect for a game. A game doesn't have to be hard (which I agree with) but it does have to be engaging, you should have to pay 100% attention to a fight, or to how you are using your job.



    Now lets go into the defenses people use alot when you try to talk about this :" oh you want to have to pay attention to the game go do extremes, or savage/ultimate now to show why this is not only stupid nonsense but horrible for the game.


    ---------------------------------
    we have fates
    we have dungeons
    we have trails
    we have hunts
    we have squads
    we have deep dungeons
    we have blue mage (mostly open world tbh)
    we will have beastmaster assuming open world like blue
    we have maps.
    we have eurkan/relic grinds

    eg-harder

    ----
    savage-extreme (current)-ultimate-unreal

    ----------------------

    so lets see about 20-30 things in the game are being told its irrelevent and ignored on combat job design point for 4 things in the game 4 THINGS. This is why its bad to have this thought process that the devs and many players have 2% of the game is being seen as the only relevant part of the game, everything else is turned into a snooze fest.

    If this was wow designing around the endgame content for said engangingment makes sense since 80% of wow is that end game content hardly even 12% of wow is just normal-midcore type of content so Yoshi and the devs philosophy makes sense if this game was WOW but its not the vast majority of content is not savage,extreme -ultimate


    how i feel and view things also is irrelevant but the numbers, the facts are 100% relevant
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    Last edited by Angeldust; 09-15-2024 at 10:10 AM.