Quote Originally Posted by Supersnow845 View Post
I’m not offering an alternative solution on the front on DRK because I believe DRK is the one that doesn’t have to change, that’s why my solution to the imbalance of tank sustain is to nerf PLD and WAR not buff DRK. I don’t want more sustain on DRK and my “solution” reflects that. That is what you aren’t getting. To me there is nothing wrong with DRK (well besides its damage rotation but that’s exogenous to this discussion) the actual problem is WAR and PLD so my solutions to this imbalance are going to reflect that because I don’t have your problem with healers in my tank roulettes
You're right, bad players are not reason to buff or nerf a job, but Dark Knight design has been in this boat where outside influences dictate survival for too long. Square Enix is not in the habit of nerfing jobs for the PvE side of the game. They have done so some for PvP, but they almost never nerf PvE actions. You picked the wrong game to be suggesting nerfs for. Instead, they would be more inclined to buff dark knight. Whether you like it or not, that's the only thing we can reasonably ask for from the devs. Raw Intuition might feel like overkill, but it's a far better solution than nerfing warrior. And anybody that wants paladin to be nerfed clearly doesn't play the job because that mess is not fun to play, so anyone playing it well enough to actually self sustain like a warrior is a true paladin main.