True, and I don't use it on stuff like a DoT in many cases (unless it hits real hard), but a really good place to test people's Esuna knowledge is O4 and of course, the majority of the time healers don't tend to Esuna the Doom.
Role Quests actually require you to use your role properly. I remember in all the Role Quests that I actually had to heal as a healer for example, and retreating into my DPS habit was clearly sending me on a path to nearly failing it. That's why they require you to do them for battle mentor status.
Definitely true, but again if they do the Role Quests for tanks then they are forced to cross paths with it and struggle to beat it if they don't know to interrupt. I've had to help a few people who struggled with the quests thinking there was impossible damage that they simply didn't interrupt.many tanks don't know the red blinking castbars can be interrupted
In most content, I agree with you, but there have been odd dungeons here and there, and some savage raids, that have actually forced me to burn through my entire heal kit and discover that there is sort of a "rotation" and "flow" to all these heals. It's just that you start to forget this when a lot of content can be mostly handled by the likes of Whispering Dawn and Fey Blessing.
It is that simple though. All I ever want is for my mit to matter. So if a raid-wide doesn't wipe with no Reprisal then it's not forcing any of us to do something. It might be the healer that shields or the tank that reprisals or the MCH that uses raid-wide mit, but someone should be required to press it. But this is a wasted argument because SE will only design High-End duties that way and have openly stated dungeons are designed not to kill unmitigated (and from past experience, at min item level even food alone allows you to survive hits unmitigated).It's not as simple as asking SE to make every boss AoE 1 shot without at least 20% mit on it or having the boss do so many raid wides that healers need to be healing up 1 every 15 secs or so. there are simply way too many defensive tools in the game period