



I specifically don’t cast esuna if I don’t need to and it doesn’t affect your DPS
If you got doom or slow or something I’ll esuna you, if you got a DOT or heavy then I’ll just handle it without esuna
Using esuna on something just because you can isn’t always a good choiceHe literally says "when needed".
I.e. Esuna is not needed when your next assize/unused benison/tetra/coincidental AoEs from Asylum/Lilybell can fix the DoT damage. Why waste the GCD when you can keep dpsing AND keep your ally alive?
So you rather waste tetra or assize on a dot...?



Are there actually any DoTs deadly enough to not be dealt with by coincidental regens and a few free OGCD heals that also can be cleansed with Esuna?
I feel like the only really deadly DoTs are in savage when you fail mechanics, and those cannot be cleansed with Esuna.



転化の「回復魔法20%上昇」を「回復効果20%上昇」にしてくださいお願いします!
このままではまるでエナジードレイン用のフロー補充じゃないですか!
Please change the "increases healing magic potency by 20%" of Dissipation into "increases HP recovery via healing actions by 20%"!
As is, doesn't it look like it's just replenishing flows for Energy Drain!?


You think using Assize that is used on cooldown, or a Tetra that has multiple charges to heal a dot that 99% of the time will kill absolutely no one is a waste? Yikes.
I can tell by your posts that you are a novice FFXIV healer, and to PvE content as well. Perhaps its best to get a bit more (a lot more actually) experience under your belt before you discuss how to play a healer in high end content.
Shame they only said regen, else we could list all of the other self healing abilities baked into the Tanks rotations aswell. Unless you're a DRK, RIP.
Last edited by MisterNublet; 09-09-2024 at 11:40 PM.



Ffxiv players: ‘I don’t want to use Esuna because it’s a dps loss’
YoshiP: ‘ok now all debuffs are unremovable or literally so pathetic they may as well not exist’
Ffxiv players: ‘I don’t want to cast gcd heals because dps loss’
YoshiP: ‘ok here’s 100000 oGCD heal abilities with hilarious potencies so you never have to touch Cure again’
Also ffxiv players: ‘we want 10000 dps spells because we literally never want to use a gcd heal’
YoshiP: ‘here’s two dps skills you use 99% of the time, enjoy’
Still FFXIV players: ‘I want 100% uptime on dps spells and absolute minimal use of any healing abilities whatsoever’
Yoship: ok tanks can heal so you don’t have to.
Finally, FFXIV players: geez why does healing suck to play so much they should give us more dps
…
Last edited by Connor; 09-09-2024 at 11:29 PM.



The only deadly DOTs I'm aware of in regular content can't be cleansed, like Fatebreaker's lightning dot or the AAC Light-Heavyweight ones you get from messing up certain mechs.
In my experience Doom in Dun Scaith is often uncleansed due to healers not knowing the bar under the status icon means it's cleansable.
Funny thing is, I felt more comfortable using Regens and other casted heals back when it was just normal for healing to come with dps losses instead of it being entirely avoidable like it is now. The only job that could be played like that was AST in ShB.
You want to talk about DPS losses? Having a 2 healers in most 8-man content is a DPS loss because their damage is too low.




True, and I don't use it on stuff like a DoT in many cases (unless it hits real hard), but a really good place to test people's Esuna knowledge is O4 and of course, the majority of the time healers don't tend to Esuna the Doom.
Role Quests actually require you to use your role properly. I remember in all the Role Quests that I actually had to heal as a healer for example, and retreating into my DPS habit was clearly sending me on a path to nearly failing it. That's why they require you to do them for battle mentor status.
Definitely true, but again if they do the Role Quests for tanks then they are forced to cross paths with it and struggle to beat it if they don't know to interrupt. I've had to help a few people who struggled with the quests thinking there was impossible damage that they simply didn't interrupt.many tanks don't know the red blinking castbars can be interrupted
In most content, I agree with you, but there have been odd dungeons here and there, and some savage raids, that have actually forced me to burn through my entire heal kit and discover that there is sort of a "rotation" and "flow" to all these heals. It's just that you start to forget this when a lot of content can be mostly handled by the likes of Whispering Dawn and Fey Blessing.
It is that simple though. All I ever want is for my mit to matter. So if a raid-wide doesn't wipe with no Reprisal then it's not forcing any of us to do something. It might be the healer that shields or the tank that reprisals or the MCH that uses raid-wide mit, but someone should be required to press it. But this is a wasted argument because SE will only design High-End duties that way and have openly stated dungeons are designed not to kill unmitigated (and from past experience, at min item level even food alone allows you to survive hits unmitigated).It's not as simple as asking SE to make every boss AoE 1 shot without at least 20% mit on it or having the boss do so many raid wides that healers need to be healing up 1 every 15 secs or so. there are simply way too many defensive tools in the game period
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