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  1. #51
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I have the opposite experience. From what people say about their roulette experiences, I guess the playerbase of Zodiark is full of hypercompetent, god-tier players because things very rarely go wrong and when they do, one person dies, MAYBE. Wipes only happen in brand new content.
    Things do go wrong but usually it's by the players you'd expect (sprouts and returners). And often you can just patch up their mistake with an oGCD heal or Esuna unless they are really not using their head to learn and observe their surroundings (I had a few such cases recently).

    But there are healers that, instead of just using an oGCD heal will just keep 100% uptime on adlo "in case" people take damage so pre-empt their mistakes. Nobody notices this, because it's extremely, extremely common and succeeds at preventing wipes, but I do see it a lot, just like with White Mages spamming cure.

    I can see the argument of preventing mistakes from killing people by applying shields, but I don't personally pre-empt mistakes - only unavoidable damage (unless there's something like an aoe marker being overlapped on me and I can't move away).

    So the argument then is: is a god-tier healer one that spams DPS and only prevents unavoidable damage? Is a god-tier healer one that prevents all damage by keeping shields up 100% of the time?

    The answer is it doesn't matter because you probably don't even notice in most runs unless the DPS of the other roles is extraordinarily low.
    Quote Originally Posted by Midare View Post
    Healers: "We want more dps!"
    The rest: "Can you guys at least dispell?"
    Healers: "No."
    For sure, like 50-75% of the time healers don't even Esuna...
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #52
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,691
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I specifically don’t cast esuna if I don’t need to and it doesn’t affect your DPS

    If you got doom or slow or something I’ll esuna you, if you got a DOT or heavy then I’ll just handle it without esuna

    Using esuna on something just because you can isn’t always a good choice
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #53
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,965
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    We can't have utility, because apparently that makes people go over mental breakdown having the to responsibility press them - SE took it away from us and give it to other roles which most of time they ignore anyway.
    We can't have varied damage options because apparently some elusive Sylphie only wants to heal and heal only - SE lobotimizes that into 1 2 1 1 1 1.
    We also can't have something to heal because apparently having to rely on another player in a multiplayer game is a novelty here - SE then buffs tanks sustenance out of proportion & makes shits hits like wet noodle.

    So what do we have left? Just more damage from our shitty 1 button press. We have nothing else to work on for besides pushing for more damages when everything's fine. Do you expect us to /beesknees until something happen? No, you would've vote dismiss us. So what do you (SE) want us to do? That's right, pop the DF queue - that's all we're here for. One person's distress (healer) is a minority vs Three person's distress (non-healer) when the party wipes. Great design, SE. /s

    Why would anybody be surprised? Take all the nuance and suddenly you've grown a playerbase that looks forward to no differentiation aspect besides 'more dps'. Now if only there are other thing that differentiate than just 'dps gain/loss'.... fat wish, I know.
    (4)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #54
    Player
    Chajii's Avatar
    Join Date
    Jun 2024
    Location
    リムサ・ロミンサ
    Posts
    192
    Character
    Asklepiooze Gazel
    World
    Belias
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Midare View Post
    Healers: "We want more dps!"
    The rest: "Can you guys at least dispell?"
    Healers: "No."
    The rest: "Use regen?"
    Healers: "DPS loss!"
    I think the thing is that the game I believe only teaches you once in Hall of Novice (yes, optional content) about using Esuna on removable debuff, plus many debuffs you see from doing the dungeons etc. on MSQ aren't removable.

    On a similar issue, it seems like that many tanks don't know the red blinking castbars can be interrupted; personally I wish we still had Silent Dusk so that I could interrupt by myself when playing healer.
    (0)
    転化の「回復魔法20%上昇」を「回復効果20%上昇」にしてくださいお願いします!
    Please change the "increases healing magic potency by 20%" of Dissipation into "increases HP recovery via healing actions by 20%"!

  5. #55
    Player
    Chajii's Avatar
    Join Date
    Jun 2024
    Location
    リムサ・ロミンサ
    Posts
    192
    Character
    Asklepiooze Gazel
    World
    Belias
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I specifically don’t cast esuna if I don’t need to and it doesn’t affect your DPS

    If you got doom or slow or something I’ll esuna you, if you got a DOT or heavy then I’ll just handle it without esuna

    Using esuna on something just because you can isn’t always a good choice
    I think we here understand that we don't need Esuna for everything, more like many healers don't use it on Doom or Slow (GCD speed), and maybe Heavy when movement matters

    You can see a lot of people dying at the first boss of the 3rd HW alliance raid because there are some healers ignoring Doom.
    (1)

  6. #56
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    i mean, i think the real issue is that there are too many healing tools. im sure if we lost like 2 healing OGCDs per healer, it might be more likely that you have to use your healing gcds. There is no conceivable way for healing to be made difficult with the sheer amount of defensive utility in the game across all classes too. It's not as simple as asking SE to make every boss AoE 1 shot without at least 20% mit on it or having the boss do so many raid wides that healers need to be healing up 1 every 15 secs or so. there are simply way too many defensive tools in the game period
    (0)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  7. #57
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I just want Healers to be able to meaningfully contribute to fights at all times.

    Currently, we only really get to actually play when the bosses does raidwide damage or tank busters. For the other 90+% of fights, we're just a scuffed DPS with the lowest damage.
    (0)

  8. #58
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    347
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why would I be pushing regen

    The tanks inbuilt oGCD heals are better than my actual GCD regen

    If you are asking the healer to use regen you really should be asking the tank what the hell they are doing
    There's one tank with a built in regen on a cd. The other have to either cast it, rely on a single burst of heal, or if they crit or not.

    I won't be asking healers to use regen. I use it because it comes in handy instead of expecting the tank to do all the job because runs are supposed to be a combined team effort.

    But then again, seeing your response about how you don't even esuna unless it's doom... you just want them to add to your toolkit when you can't be bothered to do the basics, just as I said in the first place.

    Quote Originally Posted by Chajii View Post
    I think the thing is that the game I believe only teaches you once in Hall of Novice (yes, optional content) about using Esuna on removable debuff, plus many debuffs you see from doing the dungeons etc. on MSQ aren't removable.

    On a similar issue, it seems like that many tanks don't know the red blinking castbars can be interrupted; personally I wish we still had Silent Dusk so that I could interrupt by myself when playing healer.
    The DT healer role quest made it a point to remind healers Esuna is a thing. It wasn't even subtle about it.

    I'll give you that doom is not even a common mechanic, so I really don't fault them when I see someone else healing and not dispelling it. They should have included more significant debuffs that should be dispelled early on to train healers.

    But yeah, if someone did the role quest and still won't use Esuna because "my healer dps"...
    (3)

  9. #59
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,691
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Midare View Post
    There's one tank with a built in regen on a cd. The other have to either cast it, rely on a single burst of heal, or if they crit or not.

    I won't be asking healers to use regen. I use it because it comes in handy instead of expecting the tank to do all the job because runs are supposed to be a combined team effort.

    But then again, seeing your response about how you don't even esuna unless it's doom... you just want them to add to your toolkit when you can't be bothered to do the basics, just as I said in the first place.



    The DT healer role quest made it a point to remind healers Esuna is a thing. It wasn't even subtle about it.

    I'll give you that doom is not even a common mechanic, so I really don't fault them when I see someone else healing and not dispelling it. They should have included more significant debuffs that should be dispelled early on to train healers.

    But yeah, if someone did the role quest and still won't use Esuna because "my healer dps"...
    If you don’t need to be esuna’ed because it’s a dot or something that I can cover with oGCD’s then esuna is a waste, same as pressing a heal that costs damage when the tank can heal themselves without losing damage

    Using your kit when you don’t have to just because it’s there isn’t a mark of a good healer it’s a mark of a healer who doesn’t understand their toolkit and how it interplay's with other jobs

    But sure please go on acting like because the role quests spent more time drilling esuna into you than actually expecting you to be a half way competent healer that pressing. Buttons just because they exist makes you a good healer
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #60
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    347
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If you don’t need to be esuna’ed because it’s a dot or something that I can cover with oGCD’s then esuna is a waste, same as pressing a heal that costs damage when the tank can heal themselves without losing damage
    Literally everything you can dispell it's detrimental in one way or another.

    Doom kills you, blind signifies a dps loss, slow will make it so people take longer to go on to the next part whatever it is and charm will keep anyone from dpsing.
    All of them would delay a fight. You have no reason not to do it, specially if your goal is to get things done quick.

    You're not making up for it if you don't esuna and instead continue pressing one.
    (4)

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