Even stacking all your MIT available from both Healers at that moment (mind you two back to back mechanics have already exhausted some before it), you are not clearing Harrowing Hell with no GCD heals and no tank LB. Same thing can be said for M4S P2 opening currently.
As someone who mains mitigation healers in PF, generally I don't expect any mitigation from any DPS or Tank (in terms of Reprisal, Dark Missionary etc) as they get missed for different AoEs at random. I just focus on putting up a succor alongside any other oGCD mitigation I have and boom 9 out of 10 AoEs you can survive. Now realistically, some other mits can show up but I don't depend on them in PF. My entire kit is utilized on the regular.
Nothing changes the fact that the moment there is a definitive heal check people call for tank LB (doesn't even have to be a Lv3 LB) because it is the path of least resistance ultimately compared to depending on both healers having both all of their mit options and the willingness to GCD heal.
Except it's delusional to think if you "fixed" Healers, suddenly the supply of said healers in PF will increase dramatically. Mind you, there is no clear consensus on what a "fix" entails that everyone seems to agree on, even the supporters of a "fix". Half are arguing for more DPS options, and the other half is arguing for more Heal spell usage. But neither are listening to the PF response which is asking for neither of those and asking for less Healer responsibility in raids. The fact that most of the people arguing for changes to Healer role are also the people that tend to play it in their statics, the only real place where you can see the monotonous gameplay of it after everything is optimized, further alludes that changes made would only benefit the minority of players that don't regularly engage with the healer role in PF whereas the majority which does in PF would diminish thus balancing the gains/losses or actually making it worse.
All to say, the game design at current does not support increasing damage options or healing options for Healer as we have hard proof of both cases hurting Healer supply in PF. The only answer atm, without redesigning all jobs and how encounters engage with healer responsibility, is to mitigate the overall responsibilities of the Healer role, making it easier for newcomers to get INTO the class to begin with. Sans any other system they can introduce to entice players. But considering the majority of players play DPS roles, you have to convince current DPS players to make the switch to Healer which in turn requires them to now be the focus of blame with way more responsibility. That's just not going to happen.



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