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  1. #11
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Eraden View Post
    Mao sad. Is PCTs just that much betters than BLMs?
    Not really. In these fights PCT is still better than BLM, but it's not as awful as it was before the buffs.
    It'll feel worse if you get some trash mechanic combos, like Wicked Thunder spamming the dumb water knockback.
    But God it feels awful to play. If these idiots at CBU3 at least let you preserve the Astral Hearts through UI... that reopener before the transition is god-awful.

    Quote Originally Posted by RheyIdol View Post
    Snip.
    Why are you trying to divine the reasoning of job changes in this game? There's none. They don't know what they're doing- even in the rare case where they make a plan, their actions run counter to that plan.
    Tbh BLM damage isn't even that bad. But it feels awful to play in some situations (like that 4S reopener). It's just changes done by people who didn't understand the job before and don't play it now.
    I got bored of PCT and have been playing some BLM, but God, my hatred for Flare Star deepens every passing day. What a god-awful ability, completely throws a wrench into the flow of the job. Jesus Christ, I've always known it was bad, but it's bad.

    Quote Originally Posted by Aco505 View Post
    Therefore, it is logical that it's the buffless or "selfish" jobs leading the nDPS charts, as they should. Do note that the sentence of mine that you are quoting explicitly says that PCT is higher than the majority of melees at the different metrics, meaning that it's higher rDPS-wise than all of them but it obviously won't be higher aDPS-wise than SAM, VPR or BLM. In that sense, I do further clarify later on that PCT is right after these jobs in the aDPS charts, meaning that it's above MNK, RPR, DRG and NIN.
    (...)
    As I already said, we could argue that the differences are small enough not to matter, and that would be just fine, but I still believe that if PCT is to have higher aDPS than jobs with less personal damage such as NIN, then its rDPS should be a bit lower than theirs. I don't think it's healthy for game balance to repeat situations such as SAM in ShB or BLM in the later parts of EW. On the other hand, it could be argued that as long as any job can clear the content, these difference don't matter too much.
    (...)
    PCT is balanced around doing no damage for a specific amount of seconds while casting motifs. Any amount of downtime that reduces this no-damage period during uptime phases will hugely benefit the job. Yes, other jobs can recharge their CDs such as NIN's mudras but those are not balanced around doing zero damage for specific periods like PCT is.
    (...)
    In conclusion, I don't think PCT should be nerfed. I do believe it could be adjusted by moving some damage from burst into filler to avoid the potential balance problems in Ultimates or other relevant content when downtime is involved while keeping the overall full uptime damage the same. Additionally, I don't think the job should lose its utility or defensive capabilities either. If anything, what other jobs have should be reevaluated without falling into the homogenization pitfall.
    I don't care a lot about this back and forth (although I lean more into agreeing with the other poster, Aco), but I think you have this part specifically backwards.
    Having powerful adps jobs with a flatter damage curve (BLM/VPR) and a burstier one (SAM/PCT) is a good thing. These mechanics give the jobs identity. If this breaks balance, then the core, background issue is this 2 minute meta garbage and the multiplicative nature of raid buffs. There are many ways to address this- make some jobs free-form or make them adhere to different clocks (like 90s jobs), make raid buffs additive and not multiplicative, blanket nerf all buffs and provide compensatory potency buffs, diversify buffs (rip old Selene haste buff), etc. PCT is like a canary in the coal mine for an issue that's been getting exacerbated since ShB. This is why every job is a buffer/spender, because anything else (different clocks, more flat power curves) doesn't work with this 2 minute trash. I'd rather see that problem get addressed. Even if we did what you're proposing, you're just gonna get SAM as the biggest benefactor of the buffs next. This isn't going to help BLM at all. Do we kneecap SAM burst next? It's already tied for highest adps as we speak.

    Like people are discussing surface-level solutions for a deeper problem this game has been brewing for a while. In a better version of the game (cough HW cough) this kind of design, with some jobs being bursty, some being flat in their dps curve and whatnot works. We just streamlined this game to a point where any deviation from their norm causes problems. I don't know. It's not like they're going to fix anything.
    (4)
    Last edited by Galvuu; 09-09-2024 at 08:42 AM.