The new blurry lipstick also hit Female Au Ra face 3 real bad.
(old pic from the benchmark but they look the same in game now, so I haven't bothered taking more pictures)
Why do her lips look MORE low res and undefined in a graphics "update?"
Why was the shape so drastically changed? This is not "preserving the look of your characters," not even close.
So I don't like reading things like, "these issues are a result of the improvements made to graphical and computational accuracy, which have resulted in smoother visuals and a clearer representation of what was intended by the original data." It comes off to me like, "actually we gave the lips 3x more polygons, so it doesn't matter if you think they look like ass now because something-something better graphical and computation accuracy."
Like genuinely, if someone was given the left images as a model to work from and they sculpted the lips on the right? They did it wrong. Flat out. Sorry if that sounds mean, but it's the truth. They did a bad job. It doesn't look like the original--rather, it looks significantly WORSE than the original. They should have been told to go back and work on it some more, because this ain't it. Who looked through this and had to sign off on these changes? Some overworked intern who didn't get enough sleep and the office ran out of coffee? How was this in development for two years and so many faces look so wrong? I really question the management and organization of the team that was in charge of all this.