God, honestly. I really was hoping for a little less PR in this announcement because it is so blatant a lot of these changes were by choice or by the polygon unification. I was thinking, maybe this time, they'd give us an honest explanation about why things turned out the way they did. Or maybe told us they had a more dedicated team / time slot to adjust things, instead of rushing out adjustments on select faces like they had to before launch. Instead I saw this and, admittedly thought, "oh they're full of shit," and went to bed.
I just hope they do better than they did between benchmark 1.0 - 7.0 launch and actually look over all the faces instead of just a few of the most popular ones.
I'm trying to not be overly bitter, though. Ultimately these changes should be "subtle" but hopefully combine enough to have a closer impression to the 1.x-6.x versions of the characters. They have to be as careful and as inoffensive with their wording as possible so players who currently don't see a difference don't think something worse is happening. Still, there are so many issues, especially with the overall mouth shapes for many faces, that I continue to worry about them actually adjusting them in time...
This is so specific but I think it was actually this part that filled me with some dread. I haven't seen this issue pointed out much on the NA forums, but the JP forums have a lot of screenshots where some eye type options' lashes straight up look like falsies falling off now. I think it's a little absurd they mentioned the possibility of straight up not being able to fix this for some options...? It's a small thing, but really bizarre to me, since the original models just didn't have this issue. And while I'm not personally affected by this problem, it doesn't instill confidence.