It's not called Verblind for nothing.
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it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Today I tried to help a BLU powerlevel in the Tempest and I got a headache by the end of it..I had to drag them to Kholusia until 70 because the cave was nuclear for my eyes. The shadows are so dark and I could hardly see the mobs, the corals were glowing..
I went to the solo leveling spot with them and even though some parts were 'lit' the haziness of the map feels awful. I used to love this place. What happened? I feel the headache literally in my eyeballs. I can't actually ignore the blur that happens when moving which makes moving around the world a living nightmare. I can't look around at the scenery while moving anymore because it hurts my eyes.
I was powerleveling here...
I took some time t take some pics in CT...There's no reason this intense neon should be a thing.
Last edited by Rueby; 09-05-2024 at 02:14 AM.
I'm thankful other people have time to compile screenshots of this cause I don't have the motivation..
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
I popped the tempest pictures in photoshop...
The shadows are near pitch black, and the glowy bit on the corals have 78% saturation (color intensity) and 99% brightness (neon blue ones)...While the glowly foilage tips are literally white (fine it's just 2% Saturation and 99% Brightness)....This is a nightmare for the eyes.
Everytime I looked at the neon corals my eyes....they hurt. I can hardly see the mobs as they blend into the pitch black shadows...I'm straining to find them through their 'red fins' while my eyes are being bombarded by bright colors at the corner of my screen.
I was supposed to run through this literal nightmare to powerlevel that BLU but I didn't last beyond one round.
A bonus of Amaurot I guess, not sure if the lighting above was so...awful, but the point stands, this is just...pure white.
Edit:
I'm noticing if I try to simplify it, the shadows are pitch black and the highlights are pure white with a mid tone value somewhere. In the cave pics, it's all...black or 50 shades of black, where the corals which are absurdly highly saturated and bright in comparison catch and lead the eye towards it. The monsters BLEND into the dark ground/background because it's so poorly lit. The only real light source is actually being obstructive.
Even in the 'lit' sections of that cave, the monsters don't stand out at all.
I looked at these things for far too long to take these pictures, and it's way worse to actually WALK through it. I'm nursing abit of a headache now. I want to analyze it more, but there's not much to be said. I found this site:
https://coolors.co/image-picker
To try and make sense of what's bothering/hurting me...but I think there's way more to it. (Graphical Upscaling blur that can't be turned off even at FSR100)
Perhaps this is somehow biased. I tried to pick other colors but there's not much going on than flashbang neon cyan and the unending void.
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Last edited by Rueby; 09-05-2024 at 11:52 AM.
The shadows are near pitch black, and the glowy bit on the corals have 78% saturation (color intensity) and 99% brightness (neon blue ones)...While the glowly foilage tips are literally white (fine it's just 2% Saturation and 99% Brightness)....This is a nightmare for the eyes.
Had a similar issue on my Island Sanctuary yesterday. At night it's SO DARK. Cant see a thing in certain places, and then others a GLARINGLY bright.
Mood, every time I think, I'll get some pictures of some of the stuff today, I just lose all motivation. I'm very exhausted. We shouldn't have to be the ones QAing this.
These pictures of Amaurot made me want to go check something, so I just went and did it.
This is a picture I took something in 6.0 to use as a reference. I fount the exact spot I took it at and did my best to recreate the shot.
Here it is in 7.0.
The lights in the sky shift around and don't seem more or less bright in either version.
But I dunno... There's something about the 7.0 version I don't like as much. The color temperature for one changed. But it just looks muddier to me. I can't quite put my finger on it. There's just something that my eyes like about the 6.0 one better when I look at the little details in the shape of the buildings and the windows.
I noticed that it depends on your location, that the shot I posted doesn't seem consistent all over. X:16.8 Y:23.7 Z: -2.3The lights in the sky shift around and don't seem more or less bright in either version.
But I dunno... There's something about the 7.0 version I don't like as much. The color temperature for one changed. But it just looks muddier to me. I can't quite put my finger on it. There's just something that my eyes like about the 6.0 one better when I look at the little details in the shape of the buildings and the windows.
I sadly lost my old screenshot folder due to hard drive failure so I can only criticize what I'm seeing and I can't compare it to the old game anymore
Looking at the two pictures you posted, I feel like my eyes also prefer the 6.0 one. Hmmm...I think the 'sky' feels abit too busy that it distracts from the backdrop. It also feels as if a green-ish tint stained it all..which gives it a very hazy look? I don't know
In the 6.0 shot I know what my eyes are focusing on. In 7.0 I feel like this hazy effect is making me unsure of what to focus on, it's natural that the big tower in the center is the 'focus' and naturally you'd want to look there. But I feel like I'm struggling to make out the details, does that make sense? Distant stuff feel blurry and the bloom makes it look worse and the weird hazy look going on hmm...yeah I don't know.
Maybe the word is busy..? The 'sky' has too much going on. This is meant to be underwater (supposedly deep) I don't know how pure white is filtering so prominently...or at least it's doing so in my game.
What coordinates is that shot taken at? Because I feel like no matter where I am the 'sky' is kinda full nuclear.
Last edited by Rueby; 09-05-2024 at 03:17 PM.
The updated picture is more yellow, which detracts from the "underwater" impression, and the buildings seem less crisp against the background. Did they add fog?
While there is not that much difference with the lighting of the sky of the Amaurot area in The Tempest but the image from 7.0 looks very soft and there seems to be yellowish tint while the image of 6.0 is very clear and dosen't have any kind of tint colors, so for me the image from 6.0 looks lot then the image from 7.0 and image from 6.0 dosen't make my eyes feel uncomfortable while image from 7.0 does make my eyes feel uncomfortable.The lights in the sky shift around and don't seem more or less bright in either version.
But I dunno... There's something about the 7.0 version I don't like as much. The color temperature for one changed. But it just looks muddier to me. I can't quite put my finger on it. There's just something that my eyes like about the 6.0 one better when I look at the little details in the shape of the buildings and the windows.
Now on other things, yesterday i did high-level dungeon daily roulette and i got Lapis Manalis level 90 dungeon.
And good god the beginning of the Lapis Manalis dungeon, the snow storm effect is so bright that the surroundings loses all graphical details completely and this makes my eyes feel very uncomfortable, that i really have to keep camera downward to only see the moving platform i'm standing on.
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