The only thing close to eye strain I've experienced is certain grass textures giving off a weird doppler(?) effect. It's especially prevalent in zones like Yanxia, and Shaaloani.
The only thing close to eye strain I've experienced is certain grass textures giving off a weird doppler(?) effect. It's especially prevalent in zones like Yanxia, and Shaaloani.
A couple more things I remembered where the lighting is jarring:
The inn room at Gridania is unpleasantly bright. It used to be a bit dim but in a way that made sense with its dark wood panelling and soft lights. I haven't been to the other inns lately.
Shadows cast by lamps and small artificial light sources can be unnaturally sharp. Again in the Gridania inn room, standing at the edge of the room near the bed, the main overhead lamp casts a dark and sharp-edged shadow like sunlight, where a quick test in reality of a room light at similar distance reveals that cast shadows become diffuse at that distance unless the object is very close to the surface they are being cast onto.
Another too-sharp lighting is a lateish MSQ scene where some characters have a campfire inside a ruined building. Again, the fire casts a perfect sharp-edged shadow up onto the walls of the building in a way that instantly looks wrong.
I wish you could drag settings from the options straight to hotbars
I've written macros to turn party effects on and off (I use the holy icon for the macro) just to save my eyes, of course I'd rather them fix Holy and give us better granularity with turning effects on and off but if I could just toggle more options instead of hoping I can write a jank macro that would be nice
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
I would LOVE that. Holy is so obnoxiously bright.I wish you could drag settings from the options straight to hotbars
I've written macros to turn party effects on and off (I use the holy icon for the macro) just to save my eyes, of course I'd rather them fix Holy and give us better granularity with turning effects on and off but if I could just toggle more options instead of hoping I can write a jank macro that would be nice
As a RDM main, I am scared to cast LB3, lol. That shit doesn't only blind me but also covers up boss mechanics. When someone else casts it, I just close my eyes for a couple of seconds because looking at it feels like a Jolt in my brain.
Professional lurker.
Back to the front page bump bump bump
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.



Today I tried to help a BLU powerlevel in the Tempest and I got a headache by the end of it..I had to drag them to Kholusia until 70 because the cave was nuclear for my eyes. The shadows are so dark and I could hardly see the mobs, the corals were glowing..
I went to the solo leveling spot with them and even though some parts were 'lit' the haziness of the map feels awful. I used to love this place. What happened? I feel the headache literally in my eyeballs. I can't actually ignore the blur that happens when moving which makes moving around the world a living nightmare. I can't look around at the scenery while moving anymore because it hurts my eyes.
I was powerleveling here...
I took some time t take some pics in CT...There's no reason this intense neon should be a thing.
2024/09/05 02:14; Rueby が最後に編集
I'm thankful other people have time to compile screenshots of this cause I don't have the motivation..
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.



I popped the tempest pictures in photoshop...
The shadows are near pitch black, and the glowy bit on the corals have 78% saturation (color intensity) and 99% brightness (neon blue ones)...While the glowly foilage tips are literally white (fine it's just 2% Saturation and 99% Brightness)....This is a nightmare for the eyes.
Everytime I looked at the neon corals my eyes....they hurt. I can hardly see the mobs as they blend into the pitch black shadows...I'm straining to find them through their 'red fins' while my eyes are being bombarded by bright colors at the corner of my screen.
I was supposed to run through this literal nightmare to powerlevel that BLU but I didn't last beyond one round.
A bonus of Amaurot I guess, not sure if the lighting above was so...awful, but the point stands, this is just...pure white.
Edit:
I'm noticing if I try to simplify it, the shadows are pitch black and the highlights are pure white with a mid tone value somewhere. In the cave pics, it's all...black or 50 shades of black, where the corals which are absurdly highly saturated and bright in comparison catch and lead the eye towards it. The monsters BLEND into the dark ground/background because it's so poorly lit. The only real light source is actually being obstructive.
Even in the 'lit' sections of that cave, the monsters don't stand out at all.
I looked at these things for far too long to take these pictures, and it's way worse to actually WALK through it. I'm nursing abit of a headache now. I want to analyze it more, but there's not much to be said. I found this site:
https://coolors.co/image-picker
To try and make sense of what's bothering/hurting me...but I think there's way more to it. (Graphical Upscaling blur that can't be turned off even at FSR100)
Perhaps this is somehow biased. I tried to pick other colors but there's not much going on than flashbang neon cyan and the unending void.
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2024/09/05 11:52; Rueby が最後に編集
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