Yes and no. Even were it a wholly a yes, though, there's a lot to be said for opportunities missed prior on the way to that MacGuffin allowing us to do... well, what we've already done for the past 2 expansion -- trot off to other shards.
I agree with those mixed feelings, for an additional reason -- Dawntrail reduced the entirety of Tural, a landmass larger than the one in which we have ARR, HW, and the western half of SB combined, to four zone maps. They are burning through places to go on our world map not previously canonically covered at a ridiculously unnecessary fast rate, which means that once we have also visited Meracydia and Locus Amoenus, there is literally going to be nowhere left on Aetherys to put future zones. So going to other shards or other planets in future expansions will not be an exciting possibility, it will literally be the only way out we can still get a new set of zone maps with every expansion, making it expected and.. kind of disappointing? I might have preferred if Tuliyollal had only been presented as a much smaller part of the whole of Tural, leaving larger areas of that continent unexplored and a possible destination for future expansions on the Source.
The game is growing. Dawntrail reached record player numbers and drop happens every single patch, and you using ShB as an example of game's natural cycle/growth could only fool somebody who has no idea what was happening back then like WoW shitting the bed and people trying XIV, Asmongold and other streamers bringing XIV to new hights with gigantic viewerships and other outside factors.I didn't say it's a sinking ship, just that it is bad.
As we can see from the graph, player numbers were steadily increasing throughout ShB's lifespan, reaching their peak with EW's launch. Since then numbers have been in decline, raising slightly during content drops only to dip back down right away.
A healthy game would be growing, like in ShB, not losing all hype immediately after an expansion launch.
Try better next time.
FF14 broke player record 2 months ago.
FF14 broke player record 2 months ago. Here I hope I was able to help.Crazy how people are trying to defend the game's player count drop when the population is already back down to levels seen when the game had one of the worst content droughts and a terrible post-msq.
Correct me if I'm wrong, the current numbers we have now is the same as the pre-wow exodus numbers which means the game is no longer growing.
The game is dying, yoship bad etc. etc, don't destroy their narrative lmaoJuly 2024 vs same time last year:
July 2024
Avg players: 42,181.1
Peak players: 77,305
July 2023
Avg players: 22,851.4
Peak players: 37,518
Also. EW released during the pandemic. More people were home playing games and using it as a form of social interaction. So using that as a baseline is somewhat flawed. The delta from peak EW and DT was only ~4k considering. I dunno, doesn't scream sinking all things considered.
Last edited by Naven; 09-05-2024 at 01:15 PM.
You're convieniently forgetting the very first post in this thread, where OP layed out in clean bullet points, what is wrong with the story.
Not only this thread, but also all the other dozens of threads.
If you ask 10 different people "what's wrong with the MSQ", you get 10 different threads, detailing 10 different reasons.
Just claiming that all we do is just blindly hate and not provide any feedback at all is insulting and ignorant.
The vitriol comes from people, whose arguments are simply ignored or downplayed.
I'm sick and tired to hearing "WE ARE A MENTOR" or "THIS IS A VACATION EXPAC" when these kind of arguments are blatantly false.
If you REALLY want, you can find more than enough properly elaborated arguments for why the story was absolute hot garbage.
It really felt like it was meant to be just a highly geographically varied pair of mid-sized islands. Heck, I've had to avoid looking at frames of reference/scale that would worsen cognitive dissonance by showing it was intended as anything else.I agree with those mixed feelings, for an additional reason -- Dawntrail reduced the entirety of Tural, a landmass larger than the one in which we have ARR, HW, and the western half of SB combined, to four zone maps. They are burning through places to go on our world map not previously canonically covered at a ridiculously unnecessary fast rate, which means that once we have also visited Meracydia and Locus Amoenus, there is literally going to be nowhere left on Aetherys to put future zones. So going to other shards or other planets in future expansions will not be an exciting possibility, it will literally be the only way out we can still get a new set of zone maps with every expansion, making it expected and.. kind of disappointing? I might have preferred if Tuliyollal had only been presented as a much smaller part of the whole of Tural, leaving larger areas of that continent unexplored and a possible destination for future expansions on the Source.
It's been on the level of Doma's implementation, wherein there were maybe 50 civilians in the whole damn nation simply because they couldn't be bothered to reframe the playable stretch as some sliver beyond the wall, etc.
If they just made the playable part look like an island-pair with a key mountain, a key forest, and a general sampling of much of what all was across the larger continent, I'd have been far less disheartened by the waste.
Last edited by Shurrikhan; 09-05-2024 at 03:05 PM.
I have given my own personal opinion on multiple threads: Dawntrail's story and Wuk Lamat are fucking abysmal. Wuk Lamat is literally a Black Hole Sue fursona OC and Dawntrail is someone's fanfiction about her that got the greenlight.You're convieniently forgetting the very first post in this thread, where OP layed out in clean bullet points, what is wrong with the story.
Not only this thread, but also all the other dozens of threads.
If you ask 10 different people "what's wrong with the MSQ", you get 10 different threads, detailing 10 different reasons.
Just claiming that all we do is just blindly hate and not provide any feedback at all is insulting and ignorant.
The vitriol comes from people, whose arguments are simply ignored or downplayed.
I'm sick and tired to hearing "WE ARE A MENTOR" or "THIS IS A VACATION EXPAC" when these kind of arguments are blatantly false.
If you REALLY want, you can find more than enough properly elaborated arguments for why the story was absolute hot garbage.
I could go on and on about all the points I've made before in other threads, but that has no bearing at the moment.
The point was that it is simply easier in a place like twitter to scream buzzwords and slurs and label each other then to actually attempt conversations with each other like you can on the forums.
On the forums, someone CAN go "I like/hate Wuk Lamat" and can actually talk with others and attempt to understand each other's reasons.
You try to have a thread like this one, or one of the many others, on a platform like twitter though and I guarantee it would become an absolutely shitstorm by the end of the day if the algorithm delivers it to the FF14 twitter side of the community.
It will absolutely be swarmed with zealot players doing everything they can to reduce any and all criticisms and feedback you might have by just constantly trying to push the narrative that you're only giving "feedback and criticism" because you're actually just Transphobic/Bigoted/Misogynistic/etc and not even attempt to have a conversation to understand your criticisms, while also funneling in bad apple players and actual bigots and make everything worse by derailing conversation attempts with slurs or transphobic remarks and potentially vile images.
You're just simply NOT going to get the same results from FF14's twitter side like you can attempt to get on the forums.
You said it yourself: "Just claiming that all we do is just blindly hate and not provide any feedback at all is insulting and ignorant." And you're right.
As a Lizard Dad once said: "Ignorance begets strife. Understanding begets fellowship." Unfortunately for many people, especially in twitter's case, it is simply "easier" to "invalidate" any criticisms and feedback someone might have by trying to tie it to some extreme reason then to have an actual conversation.
Dawntrail did you dirty girl, it did you dirty.
Nobody is saying that FFXIV is dying, neither than Dawntrail will kill it.
What we are saying is that it's taking a bad direction, and fact are wherever you look at, influencers, reviews, forums and even the fact that Yoshida himself is talking about it so soon, we may have a point.
An MMORPG so old don't die in a few weeks, months or even years (SWTOR is still alive, in what states we can talk about it, but still). FFXIV may never be put offline before decades even.
But it doesn't mean it can't "die" metaphorically, with no longer any content added.
What I want for this game that I love, much more than most game I have ever played, is that it remain "alive" as long as it can, and for that, when I see it going in a bad direction - in this case, bad storytelling with subpar characters and storylines, two elements which are for me major keys to the success of FFXIV - I complain vocally.
Because those you are talking about, who aren't complaining on this forum or reddit, the "silent majority" they will also just stop playing the game without making a sound.
And if nobody complained and just stopped playing, ARR would not even be a thing.
Seems a little blown out of proportion, but I AM glad the Japanese side of the fanbase is continuing to talk about their dissatisfaction with Dawntrail at least.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.