There's been a shift in the last couple of years in gaming where developers for some inexplicable reason feel the need to ensure that their games have to be ideologically consistent with what they wish to see in real life. Can't have slavery in a game because it might be seen as an endorsement of it irl, can't have injustice, racism, sexual violence etc. because it might trigger someone. Nothing adult, nothing real, everything has to be idealised and safe. Only black and white, no grey.

Remember going from ARR to HW and getting absolutely shafted? There was no simple solution of just talking it out or solving our differences with tacos. The enemy was competent and we got outplayed, it was unfair, it was frustrating, there was nothing we could do about it, and it was great. We need more of that.