
Originally Posted by
Terhix
I don't think that's entirely true. You could make each tank an exact copy of each other and have one tank be the barrier tank, one tank be the HPS tank, one tank be the mitigation tank, etc., and they would still feel the same with the only difference being on how well they perform in different types of content. The sad thing is, while this is reductio ad absurdum, the current tank design is really not that far from it.
All tanks could, and I'd even argue should, be able to perform on roughly the same level in all types of encounters (magic or physical, repeated hits or single large hit, etc.), but they should also feel different when you play them. This means not only having different rotational buttons, but also different mitigation/recovery buttons. Step one for me would be to remove Rampart and all 40% mits, these buttons are the laziest of the lazy design. Replace them with unique mechanics, using different cooldowns and/or resources. The design space for this stuff is vast, just look at other MMOs, some of them have more tank classes than XIV and somehow manage to give them all a unique feel, meanwhile all we get is "well but your 2min cooldown 40% mitigation button that doesn't cost any resources has this minor effect, while that other tank's 2min cooldown 40% mitigation button has this other minor effect" (still an improvement over everyone just having 30% mit but you get my point). 2 of the 4 tanks in XIV don't even have any resource they use for tanking outside of just buttons having cooldowns, nothing at all to manage, just "break glass in case of emergency".