I don’t consider a kill that had 4 failed mechanics and 2 deaths but is still competitive on speed kills simply because tanks do more damage to be a grand achievement
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Putting down on other peoples achievements isn't very cash money of you. The Scions would be very disappointed.
It is an achievement for the players, while also being the result of poor game design. That you can optimize healers out of a fight isn't exciting for me when I want to play healer.
Healerless is an exception and wasn't because of Bloodwhetting.
It was because:
-3 Paladins could cover DPS and invuln tank buster/share
-Clemency, it was used contrary to what the video title implied.
-Massive delays and unoptimized DPS rotation to optimize the heal instead
-DPS were chosen among those who have a high capability of healing
-The group had players of an exceptional level who knows their jobs and perfectly planned their mitigation.
This isn't something you'll see in PF or related in any shape or form to Bloodwhetting. If you delete Clemency or Cover this is suddenly impossible to pull.
Similar to TOP, this is a different Boogeyman where the potential of jobs is pushed to the extreme even if it means losing DPS.
“Even if it means losing DPS”Healerless is an exception and wasn't because of Bloodwhetting.
It was because:
-3 Paladins could cover DPS and invuln tank buster/share
-Clemency, it was used contrary to what the video title implied.
-Massive delays and unoptimized DPS rotation to optimize the heal instead
-DPS were chosen among those who have a high capability of healing
-The group had players of an exceptional level who knows their jobs and perfectly planned their mitigation.
This isn't something you'll see in PF or related in any shape or form to Bloodwhetting. If you delete Clemency or Cover this is suddenly impossible to pull.
Similar to TOP, this is a different Boogeyman where the potential of jobs is pushed to the extreme even if it means losing DPS.
Honey they had a top 100 competitive kill time, they weren’t struggling with DPS in the slightest
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
They replaced 2 healers with 2 tanks. Tanks deals 3~4k more damage than healers. I'm letting you math the rest.
I'm talking about individual performance, you're looking at party DPS. On top of that, remind yourself they are not your random Joes, they eat Ultimate content for breakfast.
This is similar to speedrun, making a mistake on purpose to gain benefit from it, which you wouldn't see in a "normal" setting.
And the rest of the list remains valid, you're nitpicking again, "honey".
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